Random Sync Error on different Maps.

Random Sync Error on different Maps.

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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Random Sync Error on different Maps.

Post by LordLemmi »

:shock:
In the Open Beta Release of my mod TechWars there is a Problem with some maps dont know why this happends but can anyone plz help me with that problem ???

TheRockFinal = Works 100%
Small Supreme Battlefield v2 = 100% DESYNC !

What could be the problem.
There are more maps where my mod work on others where not.
hmmmm !
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Random Sync Error on different Maps.

Post by Peet »

Delete .../spring/maps/paths
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random Sync Error on different Maps.

Post by LordLemmi »

:?:

explain please. Yesterday on a 5 vs 5 battle and the game starts.
All desync at spawn moment i think delething path stuff isnt needed and it was a autohost hmm.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Random Sync Error on different Maps.

Post by Otherside »

didnt you force a repath with the new mod version?

If you changed move classes from your old version and didnt force repath and still use the same mod name, and you beta tested with the old version on those maps it will cause a desync.

force a repath on your next version to eliminate this problem :p
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Random Sync Error on different Maps.

Post by lurker »

But only if there's a flaw in spring, it not taking certain pathing data into account when storing. Shouldn't be, very easily could be, if you find anything like that please report.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random Sync Error on different Maps.

Post by LordLemmi »

Fixed it was the Path thingie ! :)

tested and fixed thank you all ! :)
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Random Sync Error on different Maps.

Post by lurker »

Do you remember what you were changing in the movetypes?
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Random Sync Error on different Maps.

Post by Kloot »

But only if there's a flaw in spring, it not taking certain pathing data into account when storing.
The "flaw" is that the checksum is too weak to be reliable, and incomplete (ex: it doesn't cover the crush-strength values).
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Random Sync Error on different Maps.

Post by lurker »

I'm well aware of why, and added a few data members a while back myself. So crushstrength needs to go in, okay.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random Sync Error on different Maps.

Post by LordLemmi »

lurker wrote:Do you remember what you were changing in the movetypes?
Can┬┤t really i started this uhhh over a year ago and forgot that :/
but i try to take a look at it or try to redo the bug so you can notice it.
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