
I got masse to test this out, currently mobile units can be amde to extract metal but in doing so they relinquish all ability to build or move. I think a few minor engine changes would fix this though.
Moderator: Moderators
Contradiction! It's been known that the extracts metal tag changes the movedata for the unit.Alantai Firestar wrote:mobile units can be amde to extract metal but in doing so they relinquish all ability to build or move.
Make a custom feature that looks like shiny rock. Make it so when reclaimed it leaves itself (ie, write featurereclamate=name_of_the_feature; in the feature's TDF). Makes it passable (blocking=0;). Make it worth a little metal. Makes a map where that feature is laid on all metallic areas.Maelstrom wrote:What I want as a mobile mex thing, is for const units to be able to 'reclaim' metal from the ground. So if you have a few const untis around, not enough metal to make a mex, and a few free spots, then set your const untis to absorb some metal. Might be interesting.
Heheh, that's roughly what I expected would happen. Mobile mexxes are an engine-level change, as I suspected.zwzsg wrote:That TA map sounds cool. Got URL? Getting energy by sucking it with cons from magma pool reminds me of Metal Fatigue.
And I eventually tried teleporting mexx.
As you can see, the mexx was moved, but the its extraction circle didn't follow. And it still give as much metal as if it was on the patch.
So that's why the Spring developpers forbade mexxes to move: because the red extraction circle and amount of M produced is set only at birth and death, and is never rechecked. I tried switching the mexx on and off, the extraction circle didn't change and it still produced the same amount of M after being turned on.