Absolute Annihilation: Spring v2 Trailer
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Absolute Annihilation: Spring v2 Trailer
Absolute Annihilation: Spring v2 Trailer: (14MB)
http://prdownloads.sourceforge.net/ta-a ... p?download
2.5 minutes long and I daresay it kicks ass. Get it. You need WMV codec installed, but everyone does...
No ETA yet, but I've been working on it for 3 days and got it 50% complete.
http://prdownloads.sourceforge.net/ta-a ... p?download
2.5 minutes long and I daresay it kicks ass. Get it. You need WMV codec installed, but everyone does...
No ETA yet, but I've been working on it for 3 days and got it 50% complete.
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
OMG ! THERES JUST NO REASON FOR ME TO CONTINUE ON MY MOD !
just try changing the build pics into more noob friendly form if u can... maybe when the new gui is ready and working in spring
like this... so every "same type" of building will be in same page... but this doesnt work when theres lvl1 builders unless u could make the buildings it cant build "gray scale"... i really hope that new gui will allow all this to be done in a mod... the AA would be noob friendly too

btw... i really like u use those beams insted of "pulse" lasers
just try changing the build pics into more noob friendly form if u can... maybe when the new gui is ready and working in spring
like this... so every "same type" of building will be in same page... but this doesnt work when theres lvl1 builders unless u could make the buildings it cant build "gray scale"... i really hope that new gui will allow all this to be done in a mod... the AA would be noob friendly too


btw... i really like u use those beams insted of "pulse" lasers

http://www.fileuniverse.com/?p=listing&ID=54
^^ OTA Muzak. Enjoy.
^^ OTA Muzak. Enjoy.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
I hope AA for spring will hav less units then the OTA version, really less units is more fun imo... really we don't need 3 kinds of krogoths and we don't need 5 kind of skirmish tanks and we don't need 3 kinds of artilery's and we don't need level 1 arty/ level 2 arty/ level 3 arty... it's just pointless..
owh one tip cadyr u should enlarge the LOS a bit as it other wise feels wrong when playing spring.. also the maxslope of kbots needs to be bigger than in normal TA.. so they can climb hills
owh one tip cadyr u should enlarge the LOS a bit as it other wise feels wrong when playing spring.. also the maxslope of kbots needs to be bigger than in normal TA.. so they can climb hills
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
no I want much Units :D. If some are useless i make them usefull myself and play it with my friends, but so I can make it like i want to. And its better to have some units over than if you miss some units.NOiZE wrote:I hope AA for spring will hav less units then the OTA version, really less units is more fun imo... really we don't need 3 kinds of krogoths and we don't need 5 kind of skirmish tanks and we don't need 3 kinds of artilery's and we don't need level 1 arty/ level 2 arty/ level 3 arty... it's just pointless..
I mean in XTA u have more than 70% of the Units too, which only noobs build and which are useless, but thats a bit normal and perhaps in future they all become usefull...
PS: In AA i made my own Version where i changed neraly every single unit and i swear that in my version nearly 70% or more of the Units are usefull and no one is overpowerd (after 2 or more month of balanceing and testing in multiplayer)
whoa, awesome trailer, but the super-unit part was a bit long and got tedious. I really liked when you blew up the com though, that and the weasel-fest were the two cuts from the super-units that I liked. I thought the nuke bit would have been cool if you didn't cut it out right at the explosion. The bit with the fleet cruising along also got cut a little short too.
Sorry if I sound a bit too hard to please, it really is cool.
make the Vulcans actually shoot at something too =P
Sorry if I sound a bit too hard to please, it really is cool.
make the Vulcans actually shoot at something too =P
Glad everyone liked it! Yeah, I would've liked to show more "realistic" warfare with lots of small and large units involved on both sides - but I was only testing it against the AI. In regular mode (starting with spring.exe) the enemy winds up being core, and I haven't even begun on core's tech tree yet. So... weasels! Lots and lots of weasels!
And when I try it through the MP battleroom, assigning the enemy to Arm, the AI doesn't seem to work. I was probably just doing something wrong, but it was getting really late and I just wanted to post the bloody thing!
I would've used more cuts of other units and fewer of the mech sequences, but when I pasted all the video clips together, it just happened that the music seemed to be in sync with a couple of scenes and I didn't want to mess that up.
I'll probably make another video when the mod is closer to being done. I'll try to include a more balanced selection of video in it, as well as some actual information like the final unit count, etc. Maybe some parts taken from a multiplayer battle.
@Masse: Yes, I'm making sure to use a menu layout which is logical. I'm using excel to design the menus so no trial and error is necessary.
And when I try it through the MP battleroom, assigning the enemy to Arm, the AI doesn't seem to work. I was probably just doing something wrong, but it was getting really late and I just wanted to post the bloody thing!

I would've used more cuts of other units and fewer of the mech sequences, but when I pasted all the video clips together, it just happened that the music seemed to be in sync with a couple of scenes and I didn't want to mess that up.
I'll probably make another video when the mod is closer to being done. I'll try to include a more balanced selection of video in it, as well as some actual information like the final unit count, etc. Maybe some parts taken from a multiplayer battle.
@Masse: Yes, I'm making sure to use a menu layout which is logical. I'm using excel to design the menus so no trial and error is necessary.
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- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
Re: Absolute Annihilation: Spring v2 Trailer
-1Caydr wrote:...
You need WMV codec installed, but everyone does...
...

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