King of the Hill - CA
Moderator: Moderators
Re: King of the Hill - CA
How hard would it be to push the cart?
Re: King of the Hill - CA
Rewritten it to this (exprimentally):
* any unit, except owl, can be used to capture the hill
* if there are 2 teams at once, timer is paused
* if you eliminate all enemy units, timer is reset
* support for multiple boxes(hills). Treated as one distributed area -> you have to hold at least one, but if enemy controls the other, its contested.
* any unit, except owl, can be used to capture the hill
* if there are 2 teams at once, timer is paused
* if you eliminate all enemy units, timer is reset
* support for multiple boxes(hills). Treated as one distributed area -> you have to hold at least one, but if enemy controls the other, its contested.
Re: King of the Hill - CA
make it majority vote for box control.Licho wrote: * support for multiple boxes(hills). Treated as one distributed area -> you have to hold at least one, but if enemy controls the other, its contested.
Re: King of the Hill - CA
Fixes.....
Code: Select all
- All mines blocked from acquiring control.
- Added grace period (min 0, def 2, max 5) while active no team can capture a box.
- Fixed format on text. (4:3 becomes 4:03)
- When hill becomes contested, color goes back to white.
Re: King of the Hill - CA
Even with fixed modoptions it spams errors when hill is contested now. Check it out.
Re: King of the Hill - CA
fixed... silly typos D: