┬┐preformance issues?

┬┐preformance issues?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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martov
Posts: 9
Joined: 24 Apr 2009, 03:24

┬┐preformance issues?

Post by martov »

hi guys, nice engine there.

I cant run spring on max settings with too many units arround. I wanted to know if this is due to preformance issues or its just that my card is not that powerfull. over the 700 units moving, the game lags over 1000 lags badly.

I have a 9500 GT XFX 512mb DDR3, AMD 4800 x2 2.4gz , 2gb RAM 667mz, mother 6100sm-m2

note: a 9500gt is a 8600gt with DDR3, it is not comparable with 9800gt ect...

sorry for my bad english.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: ┬┐preformance issues?

Post by Pxtl »

Depends on what you define as "max settings". I don't think the full dynamic water runs quickly for _anybody_.
martov
Posts: 9
Joined: 24 Apr 2009, 03:24

Re: ┬┐preformance issues?

Post by martov »

whatter bump mapped, 0 antrostopy, screen copy, reflection 128
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: ┬┐preformance issues?

Post by Peet »

Try lowering the shadowmap resolution to 2048 - I've noticed that having it higher than the card can deal with can cause major framerate issues.
Pxtl wrote:Depends on what you define as "max settings". I don't think the full dynamic water runs quickly for _anybody_.
I usually play with it on and it runs fine.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: ┬┐preformance issues?

Post by imbaczek »

disable dynamic clouds.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: ┬┐preformance issues?

Post by ginekolog »

for start disable all thicks in gfx settings (advanced) and put sliders to middle/low.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: ┬┐preformance issues?

Post by zerver »

I'd say your computer is not powerful enough for anywhere near max settings.
Put all settings to low and unload as many LUA widgets as possible.
martov
Posts: 9
Joined: 24 Apr 2009, 03:24

Re: ┬┐preformance issues?

Post by martov »

all the posted stuff was done.

not much ressults.

-----
no AA.
whatter bump maped (screencopy, shore waves.)
no shadows
no clouds.
render dettail: all on min/low.
Last edited by martov on 05 May 2009, 00:11, edited 1 time in total.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: ┬┐preformance issues?

Post by aegis »

how often do you play a game with over 1k units?
martov
Posts: 9
Joined: 24 Apr 2009, 03:24

Re: ┬┐preformance issues?

Post by martov »

in NOTA, I play games with 3vs3, each guy had 300 units. it was REALLY laggy.

in BA with 12 players you can have 1000 units on the map really quickly
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: ┬┐preformance issues?

Post by aegis »

if you press B ingame, you can see which part of spring is using the highest percent of resources
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