That's a really good point, and one I hadn't considered. The reason I prefer to deal with gunships is the fact that their behavior is ALWAYS consistent. Perhaps the better option would be to use transport airtypes to achieve what I am wanting? Perhaps we could get some sort of ability to define a unit as a transport while being able to hide the load/unload/whatever buttons? I realize that it could be done with lua, but that seems kinda messy to me.lurker wrote:Forb, as you make this request are you aware that it basically give you gunships that aim away from their targets for extended periods of time unless you micro them to stay still and shoot more?
Surely I'm not the only one that gets annoyed with how wonky fighters are, they are a bitch to control movement. Maxaccel helps but it introduces it's own set of irritations at the same time. Interestingly enough, transports and gunship flight behavior has always been quite easy to control.
I suppose what we want is just a way to make air behave in a way that is sane.