King of the Hill v2 - BA

King of the Hill v2 - BA

All game release threads should be posted here

Moderator: Moderators

User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

King of the Hill v2 - BA

Post by Alchemist »

King of the Hill v2 game style for BA 6.91!

Changes:

Code: Select all

- Fixed bug where wrong teams died in FFA
- Spring sends message on game start stating the goal time
- Time now counts down from goal time to 0
- Box colors fully functional now
Screens:
Image

Image

Image

Image


How it works:
- Create 1 more box than number of teams in lobby. IE: 4 teams playing, create 5 boxes. Last box will be the area to control.
- Set mode to King of the Hill in ModOptions
- Set time to control (5 min, 30 max, 15 default)
- Only commander can obtain control but any unit left inside the box can keep control.
- To claim control for another team ALL other enemy units inside the box must be destroyed

Replays:
3 Way FFA: http://replays.adune.nl/?1203
3 Way FFA: http://replays.adune.nl/?1150
4 vs. 4: http://replays.adune.nl/?1152

Thanks to lurker, jK, quantum, TheFatController, and specially BrainDamage for re-coding SL to work with this new game style!

Enjoy! :D


*Warning: This only works if host has SL version 0.0.1.10448 or later.
Last edited by Alchemist on 17 May 2009, 06:13, edited 7 times in total.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: King of the Hill

Post by Neddie »

Interesting, but wasn't this already accomplished through lua point control in Evo RTS, S44, etcetera?
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: King of the Hill

Post by Alchemist »

Yes but no.

This allows for a much more involved user interface in regards to gameplay. S44 base their point control off metal spots. This is completely user controlled. The host or users (in autohost) can choose where it is they want to battle.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: King of the Hill

Post by Neddie »

Not all our S44 point control options depended upon metal initially, but I see your point.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: King of the Hill

Post by smoth »

YOU MADE sOMETHING! COOL!
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: King of the Hill

Post by TradeMark »

Thanks to lurker, jK, quantum, TheFatController, and specially BrainDamage for re-coding SL to work with this new game style! + thanks to TradeMark for making this awesome map and inspiring me to make this gaming style!
fixed. :wink:
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: King of the Hill

Post by BaNa »

you win at life sir
Andromeda
Posts: 60
Joined: 01 Oct 2008, 03:59

Re: King of the Hill

Post by Andromeda »

Awesome, this is the reason i have been waiting for to return to playing BA! :mrgreen:

Good work!
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: King of the Hill

Post by REVENGE »

Interesting. You've reminded me that I need to fix CTF's compatibility with the latest Spring and release the codebase. It's been essentially finished since August of last year.
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: King of the Hill

Post by Alchemist »

Got a nice replay here. http://replays.adune.nl/?1150 (3 way FFA)
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: King of the Hill

Post by kburts »

this is so cool! how would i install it (would i copy the sd7 into my mods directory?) or something like that?
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: King of the Hill

Post by zwzsg »

TradeMark wrote:
Thanks to lurker, jK, quantum, TheFatController, and specially BrainDamage for re-coding SL to work with this new game style! + thanks to TradeMark for making this awesome map and inspiring me to make this gaming style!
fixed.
And no thanks to IceXuick?
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: King of the Hill

Post by kburts »

ahaa! i got it to work! it has been figured out!

this is so cool!
naroonha_iv
Posts: 1
Joined: 27 Apr 2009, 05:45

Re: King of the Hill

Post by naroonha_iv »

Dear Sir,

Whilst happile meandering along playing spring i was invited by your good self [alchemist - ed] tp partake in a "mutated" version of the aforsaid game. All well and good I though, I dont really want to be the king of anything, but reasured by the teamness of it all I went ahead. Not really understanding the game from the tired and drunken waffle offered by the already bleary eyed addicts within the room, I navigated to wikipedia and searched for the definition. Nothing there! In the opinion of this player, such a seminal work should be kept up to date in all ways possible. To this end I have writted an email to wikipedia organisers, criticising them most heavily and requesting they HAVE A LOOK AT THIS GREAT MUTATOR

Yours sincerely,

Naroonha (IV)
3dmodeler
Posts: 1
Joined: 27 Apr 2009, 05:46

Re: King of the Hill

Post by 3dmodeler »

8)

Nice work on this mod Alchemist--kudos to the new dimension in gameplay and even in team building it seems to make. There are a number of maps I see this working well with.

That last game I was in was nothing short of amazing with a win cut short by one second, and the hill lost, then retaken. Very well done!

Thank you.

--3Dmodeler
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: King of the Hill

Post by Alchemist »

3dmodeler wrote: That last game I was in was nothing short of amazing with a win cut short by one second, and the hill lost, then retaken. Very well done!
Here is replay for that http://replays.adune.nl/?1152.

Though there was still a bug in that game (now fixed), it had no effect on gameplay.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: King of the Hill

Post by imbaczek »

can you define more than one extra capturable startbox? having 3 boxes with combined time would be cool, each one adds e.g. 5 mins to the pool and if your team has all three, each game-second three win-seconds pass for you.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: King of the Hill

Post by Jazcash »

You could make variants of this. Territories, Race Checkpoints etc.
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: King of the Hill

Post by kburts »

maybe this should be moved to the BA subforum...

but the folsom dam final map was quite terriffic with koth!
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: King of the Hill v2

Post by Alchemist »

New version released :D
Post Reply

Return to “Game Releases”