new air behaviour.
Moderator: Moderators
new air behaviour.
Can you add a new air behavior/tag to spring?
It will be a variant of the gunship hoverattack tag.
The unit will move like the gunships do now but when attacking will do flybys instead of strafing around the target.
I suppose there should also be a tag to decide how long it will fly before turning back to its target.Or maybe use a currently available tag for that.
It will be a variant of the gunship hoverattack tag.
The unit will move like the gunships do now but when attacking will do flybys instead of strafing around the target.
I suppose there should also be a tag to decide how long it will fly before turning back to its target.Or maybe use a currently available tag for that.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: new air behaviour.
This is what? the 4th time you have asked for this?
No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.
get rollin' kid.
No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.
get rollin' kid.
Re: new air behaviour.
Um, isn't there a tag that already does this? Either in the engine now, or in 0.7.9? Could be hallucinating, been a long day, but I seem to remember that it's there somewhere.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: new air behaviour.
I think you are hallucinating Argh 
He wants gunship flight behavior with fighter attack behavior. As far as I am aware such a thing does not exist.

He wants gunship flight behavior with fighter attack behavior. As far as I am aware such a thing does not exist.
Re: new air behaviour.
Why do you comment?Pressure Line wrote:This is what? the 4th time you have asked for this?
No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.
get rollin' kid.
Re: new air behaviour.
Why aren't you banned yet?
It is amusing to see how many ways he can come up with to ask for OTA flight behavior
It is amusing to see how many ways he can come up with to ask for OTA flight behavior
Re: new air behaviour.
Yeah and what's wrong with that?
Why aren't you banned for derailing the thread?
You work on S44 whoop di fucking do...mind your own business this is a feature request in the feature request section.
And its not even OTA flight behavior it's just a simplified flight behavior which for someone who knows the code shouldn't be a problem to make...
Also why is it viewed as such a bad offer?How will adding this detract from the game?How is it bad if there was a way to make gunships attack differently as well?
Just more diversity.
Why aren't you banned for derailing the thread?
You work on S44 whoop di fucking do...mind your own business this is a feature request in the feature request section.
And its not even OTA flight behavior it's just a simplified flight behavior which for someone who knows the code shouldn't be a problem to make...
Also why is it viewed as such a bad offer?How will adding this detract from the game?How is it bad if there was a way to make gunships attack differently as well?
Just more diversity.
Re: new air behaviour.
Gota wrote:You work on S44 whoop di fucking do
Re: new air behaviour.
It stopped being amusing for me for some time now.Gnome wrote:It is amusing to see how many ways he can come up with to ask for OTA flight behavior
Re: new air behaviour.
Huh? You mean like this?
That was kinda easy to do...
Wait, that really doesn't seem to be what you want... Maybe you should uh, implement it yourself?
That was kinda easy to do...
Wait, that really doesn't seem to be what you want... Maybe you should uh, implement it yourself?
Re: new air behaviour.
wobbling is an engine bug and has been fixed, try recent git builds.
Re: new air behaviour.
Wobbling was fixed?great.
But i wasn't talking about that i was referring to the way a gunship MUST attack by strafing around the target.
But i wasn't talking about that i was referring to the way a gunship MUST attack by strafing around the target.
Re: new air behaviour.
Um... have you tried an air transport with guns? It's sort've a glorified Hover, but it might do what you want.
Re: new air behaviour.
You mean like the armed t2 transport in ba??which acts exactly like the armed gunships...
Re: new air behaviour.
Last time I checked, an armed air transport doesn't behave like a gunship...
Re: new air behaviour.
Well the ba dragonfly is a transport with an emp gun and it attacks in the exact same way a gunship does...It certainly doesn't do flybys.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: new air behaviour.
Because EVERY time you have asked for this to be done for you the answer has always been the same... "No-one here has time for this request, but you could try doing it yourself."Gota wrote:Why do you comment?Pressure Line wrote:This is what? the 4th time you have asked for this?
No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.
get rollin' kid.
Less than 10 minutes before you started this thread I told you exactly that. Last time you wanted this doing I told you the same thing, then you tried to get lurker to do it for you.
Doing something for yourself can be very rewarding, you should try it sometime.
Re: new air behaviour.
Neither of them work on S44.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: new air behaviour.
I have to second this request. Gunships are the only aircraft type in spring that behave properly ALL the time.
Besides, that I would like to be able to make gunships strafe if I so choose.
Fighters you can wrestle into submission, bombers are hopeless and pathetic.
Besides, that I would like to be able to make gunships strafe if I so choose.
Fighters you can wrestle into submission, bombers are hopeless and pathetic.
Re: new air behaviour.
Forb, as you make this request are you aware that it basically give you gunships that aim away from their targets for extended periods of time unless you micro them to stay still and shoot more?