new air behaviour.

new air behaviour.

Requests for features in the spring code.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

new air behaviour.

Post by Gota »

Can you add a new air behavior/tag to spring?
It will be a variant of the gunship hoverattack tag.
The unit will move like the gunships do now but when attacking will do flybys instead of strafing around the target.
I suppose there should also be a tag to decide how long it will fly before turning back to its target.Or maybe use a currently available tag for that.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: new air behaviour.

Post by Pressure Line »

This is what? the 4th time you have asked for this?

No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.

get rollin' kid.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: new air behaviour.

Post by Argh »

Um, isn't there a tag that already does this? Either in the engine now, or in 0.7.9? Could be hallucinating, been a long day, but I seem to remember that it's there somewhere.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: new air behaviour.

Post by Pressure Line »

I think you are hallucinating Argh :P

He wants gunship flight behavior with fighter attack behavior. As far as I am aware such a thing does not exist.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: new air behaviour.

Post by Gota »

Pressure Line wrote:This is what? the 4th time you have asked for this?

No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.

get rollin' kid.
Why do you comment?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: new air behaviour.

Post by Gnomre »

Why aren't you banned yet?

It is amusing to see how many ways he can come up with to ask for OTA flight behavior
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: new air behaviour.

Post by Gota »

Yeah and what's wrong with that?
Why aren't you banned for derailing the thread?
You work on S44 whoop di fucking do...mind your own business this is a feature request in the feature request section.
And its not even OTA flight behavior it's just a simplified flight behavior which for someone who knows the code shouldn't be a problem to make...
Also why is it viewed as such a bad offer?How will adding this detract from the game?How is it bad if there was a way to make gunships attack differently as well?
Just more diversity.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: new air behaviour.

Post by Peet »

Gota wrote:You work on S44 whoop di fucking do
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: new air behaviour.

Post by smoth »

Gnome wrote:It is amusing to see how many ways he can come up with to ask for OTA flight behavior
It stopped being amusing for me for some time now.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: new air behaviour.

Post by Snipawolf »

Huh? You mean like this?

That was kinda easy to do...

Wait, that really doesn't seem to be what you want... Maybe you should uh, implement it yourself?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: new air behaviour.

Post by imbaczek »

wobbling is an engine bug and has been fixed, try recent git builds.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: new air behaviour.

Post by Gota »

Wobbling was fixed?great.
But i wasn't talking about that i was referring to the way a gunship MUST attack by strafing around the target.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: new air behaviour.

Post by Argh »

Um... have you tried an air transport with guns? It's sort've a glorified Hover, but it might do what you want.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: new air behaviour.

Post by Gota »

You mean like the armed t2 transport in ba??which acts exactly like the armed gunships...
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: new air behaviour.

Post by Argh »

Last time I checked, an armed air transport doesn't behave like a gunship...
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: new air behaviour.

Post by Gota »

Well the ba dragonfly is a transport with an emp gun and it attacks in the exact same way a gunship does...It certainly doesn't do flybys.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: new air behaviour.

Post by Pressure Line »

Gota wrote:
Pressure Line wrote:This is what? the 4th time you have asked for this?

No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.

get rollin' kid.
Why do you comment?
Because EVERY time you have asked for this to be done for you the answer has always been the same... "No-one here has time for this request, but you could try doing it yourself."

Less than 10 minutes before you started this thread I told you exactly that. Last time you wanted this doing I told you the same thing, then you tried to get lurker to do it for you.

Doing something for yourself can be very rewarding, you should try it sometime.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: new air behaviour.

Post by Neddie »

Neither of them work on S44.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: new air behaviour.

Post by Forboding Angel »

I have to second this request. Gunships are the only aircraft type in spring that behave properly ALL the time.

Besides, that I would like to be able to make gunships strafe if I so choose.

Fighters you can wrestle into submission, bombers are hopeless and pathetic.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: new air behaviour.

Post by lurker »

Forb, as you make this request are you aware that it basically give you gunships that aim away from their targets for extended periods of time unless you micro them to stay still and shoot more?
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