is the only additional thing you'll need with a ton of users a lobby server?
Basically, yes. In a perfect world, there are a lot of things I'd like, of course, starting with Spring 0.79 being available and reasonably stable by release, but that's just wishing, it's not a deal-wrecker, imo. There are lots of "what ifs", starting with the stability of SpringLobby and the mysterious stuff going on with my maps and ATi cards (man, I wish this engine was more stable on their hardware!), all of which involve things I either am too stupid to fix, or can't find time to QA. It's just how it is. At some point, we had to make a decision, and this is the time.
Well, good luck, you've certainly done your bit towards PURE. I hope your hard work pays off.
I'm not anything like done yet. That's one thing I should stress.
We're planning on continuing the release-early, release-often cycle that we've been doing on ModDB, and that was the subject of a lot of Q&A with Stardock. They say they can handle it. I'm going to find out if they mean that.
I like the model, where the game just keeps getting better. I hate it when a game's OK, then the developer abandons it immediately after release. And unlike a AAA studio, where it either moves 50,000 copies in the first month or everybody gets fired, I can afford to do that, on very modest sales.
So... about every two weeks, for at least the first 2 months, you can expect to see new stuff in the game. We're going to have Sea, I'm in the process of revamping the Chickens from the ground up, so that they can become a third side (again, all GPL, so CA can take them back into their bosom, should they be inclined) and maybe the Nanos (after totally re-imagining their art, of course, into a more commercial format). All of that's speculative, but it's what I'd like to see happen. We'll just have to wait and see.
Basically, we've had to focus really hard on getting it ready for the big step, but a lot of what's planned is going to add a lot of new things to the game. I know that's been hard to see around here. Adding new content is actually one of the easier bits. It's all of the fixing and polishing that's hard.