Console ++ - Page 2

Console ++

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Argh
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Joined: 21 Feb 2005, 03:38

Re: Console ++

Post by Argh »

Just about done with mine, and it's really powerful but requires more direct integration with gamecode that wants to talk to players, if you want to do powerful stuff.

Took a lot longer than I'd like, to get to it (last week was all about bug-squishing and polish crap), and I'm not sure that I'll have it done entirely by the time of the next release, but even the basic version's pretty nice, and a big improvement on the stock console, in terms of looks.

If anybody's interested in the source prior to the polished version, lemme know- I'm still working on dynamic stuff with it, such as blinking announcements, etc. for important events, and finding a better way to deal with stupid spam and player chat.
Regret
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Joined: 18 Aug 2007, 19:04

Re: Console ++

Post by Regret »

Take some pics of it in action.
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Argh
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Re: Console ++

Post by Argh »

ImageNote, this is the basic version, I'll show stuff with the advanced one when I'm happy with it.
Regret
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Re: Console ++

Post by Regret »

Right.
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very_bad_soldier
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Joined: 20 Feb 2007, 01:10

Re: Console ++

Post by very_bad_soldier »

Looks nice indeed!
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Argh
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Re: Console ++

Post by Argh »

Meh, it's just very simple there, nothing fancy, just looks more professional and dumps all of the early spam from Spring during startup, so that players start with a "clean slate".
Regret
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Joined: 18 Aug 2007, 19:04

Re: Console ++

Post by Regret »

Argh wrote:dumps all of the early spam from Spring during startup
Which happens because you don't know how to get the console log previous to the console widget loading.
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Argh
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Re: Console ++

Post by Argh »

No, in the case of P.U.R.E., it's because a lot of gamecode stuff is happening after gameframe 1, and I make it report status, etc., for debugging purposes. Now it's hidden from end-users. I don't use the console log at all.
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