Better logs (especially for crash purpose) ? - Page 2

Better logs (especially for crash purpose) ?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Better logs (especially for crash purpose) ?

Post by imbaczek »

can't we use CallStack in a SIGSEGV/SIGABRT handler or something? (freeciv seems to be doing something simple but working: https://mail.gna.org/public/freeciv-dev ... 00109.html)
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