* shields now share their charge - if they overlap, including mobile shields
* crawler bombs and flea now auto burrow when idle. (Becoming stealth/cloaked). Crawling bombs effectively become bigger mines and fleas dragon eyes.
* all units exit factories instantly - reducing capital investment you need to spam small units. They are teleported out from factory when constructed reducing, factory idle times.
* terraform now goes in 2 sizes (smaller and bigger blocks/trenches) and other blocks (DT,fort wall) removed. Smaller blocks stop vechicles, higher kbots.
* all constructors have new "ramp" button - drag between two points to create terraform ramp between those. Ideal for building ramps to steep hills or bridges across sea.
* all constructors and constructions have spending priority switch now. Allows player to set priority low, normal and high. When you stall, high priority units are given resources before normal and lower.
* radars, jammers and shields are morphable to/from static version. So you can for example change radar to mobile kbot radar and back.
Minor gameplay changes
- Banisher is now skirmisher (lower range, higher rof) and gollie oriented more to anti heavy.
- behemoth is ordinary buildable unit (does not need geo spot)
- slight buffs to precision bombers, blackdawn, owl, vehicle arty
- slight nerf to ravager (5%) and other assaults to lesser degree
New models

* Maackey's radar and bandit (AK)
* Midknight's marshmellow (bladewing)
* KingRaptor's sniper
Note, CA team still seeks modelers and texturers! If you want to help, simply join #ca