maackey's WIP
Moderators: MR.D, Moderators
Re: maackey's WIP
That's pretty good! only problem I see is that your normals aren't 100% ok, upload the model and I'll fix it for you, so you can see how I do it.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: maackey's WIP
Hehe, I quite like that one. As Hoi said, you've not set up the hard edges correctly yet, though it looks like you've started so I guess it's just WIP...
Re: maackey's WIP
I'm re-doing the top half of the torso because I decided I didn't like it at all. I'm also contemplating adding toes to the feet, but I'm still not completely sure since they look somewhat decent and I haven't seen many without huge overbearing toes.
Still working on it, but something more like this:

I'm going to put some pauldrons on the shoulders too... don't know what they're gonna look like though.
Still working on it, but something more like this:

I'm going to put some pauldrons on the shoulders too... don't know what they're gonna look like though.
Re: maackey's WIP
I like it!
especially the gun casing. Care to disclose how you did it? (I'm guessing you subdivided the vertical line in the casing cylinder, made a smaller duplicate, and delete/linked the appropriate faces. Am I correct?)
I see you've spent some time getting the unit's balancing right
. My only suggestions would be bigger feet, less of a hanging section below the torso, and some more stuff/detail on the back. maybe weapon housing?

I see you've spent some time getting the unit's balancing right

Re: maackey's WIP
It seems in the latest version of CA, this model doesn't work with the XRay shader... any ideas?
Re: maackey's WIP
I don't even use X-ray shader >.> It might have something to do with the texture, which I'm trying to improve upon too. This is a really great learning experience, but as such, I don't know if I can immediately fix things
I'll see what I can do though 


Re: maackey's WIP
Normals still arn't good, upload the model and I'll fix them 
