"/minimap simplecolors" support more than 2 teams?
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"/minimap simplecolors" support more than 2 teams?
Could it be added, possibly up to 8 different team colors?
Team FFA games arent so fun to watch with just 2 team colors.
Also could it be possible to not "highlight" the selected player? it changes that selected player to different color now...
Team FFA games arent so fun to watch with just 2 team colors.
Also could it be possible to not "highlight" the selected player? it changes that selected player to different color now...
Re: "/minimap simplecolors" support more than 2 teams?
That is the whole point of simple colours...
Re: "/minimap simplecolors" support more than 2 teams?
Have you watched 4v4v4v4 games? you see selected team with blue and all other 3 teams red color.
Its better when you see each team with own color, so you can actually see where is each team frontline etc and see how big they really are.
Its better when you see each team with own color, so you can actually see where is each team frontline etc and see how big they really are.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: "/minimap simplecolors" support more than 2 teams?
Turn off simplified minimap colors and you won't have that problem. Seriously dude, this feature has been around since 4+ years ago...
Re: "/minimap simplecolors" support more than 2 teams?
o.o then i would see 16 different colors on the minimapForboding Angel wrote:Turn off simplified minimap colors and you won't have that problem. Seriously dude, this feature has been around since 4+ years ago...
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: "/minimap simplecolors" support more than 2 teams?
What is wrong with you people, read better!
I agree with Trademark this would be a good feature. To be more general, allow the changing of map and minimap colors in game using lua widgets. Then we can make our widgets do whatever we want.
I agree with Trademark this would be a good feature. To be more general, allow the changing of map and minimap colors in game using lua widgets. Then we can make our widgets do whatever we want.
Re: "/minimap simplecolors" support more than 2 teams?
Did you just completely change the subject of the thread, Car?

- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: "/minimap simplecolors" support more than 2 teams?
Spring.SetTeamColorCarRepairer wrote:What is wrong with you people, read better!
I agree with Trademark this would be a good feature. To be more general, allow the changing of map and minimap colors in game using lua widgets. Then we can make our widgets do whatever we want.
This is unsynced and thus widgetable. No guarantees on behavior though. No, I'm not going to write it.
Re: "/minimap simplecolors" support more than 2 teams?
I got awesome idea, what about putting this /minimap simplecolors function in the minimap buttons? would be 5th button under the minimap then. I use it a lot in team games, but also sometimes i switch it off, and then on again XD
Would be more user friendly, since there are a lot of hidden commands, and this is somewhat basic thing which would help playing... or speccing :P
Would be more user friendly, since there are a lot of hidden commands, and this is somewhat basic thing which would help playing... or speccing :P
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: "/minimap simplecolors" support more than 2 teams?
You're doing it again Trademark.TradeMark wrote:I got awesome idea, what about putting this /minimap simplecolors function in the minimap buttons? would be 5th button under the minimap then. I use it a lot in team games, but also sometimes i switch it off, and then on again XD
Would be more user friendly, since there are a lot of hidden commands, and this is somewhat basic thing which would help playing... or speccing
IceUI has this command built in. It's widgetable.
Thanks. Is it new? Does it apply to both main and mini map?Evil4Zerggin wrote:Spring.SetTeamColorCarRepairer wrote:What is wrong with you people, read better!
I agree with Trademark this would be a good feature. To be more general, allow the changing of map and minimap colors in game using lua widgets. Then we can make our widgets do whatever we want.
This is unsynced and thus widgetable. No guarantees on behavior though. No, I'm not going to write it.
Re: "/minimap simplecolors" support more than 2 teams?
should be default IMOCarRepairer wrote:You're doing it again Trademark.TradeMark wrote:I got awesome idea, what about putting this /minimap simplecolors function in the minimap buttons? would be 5th button under the minimap then. I use it a lot in team games, but also sometimes i switch it off, and then on again XD
Would be more user friendly, since there are a lot of hidden commands, and this is somewhat basic thing which would help playing... or speccing :P
IceUI has this command built in. It's widgetable.
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: "/minimap simplecolors" support more than 2 teams?
It's been around for a while. I don't know the exact behavior though.CarRepairer wrote:Thanks. Is it new? Does it apply to both main and mini map?