"/minimap simplecolors" support more than 2 teams?

"/minimap simplecolors" support more than 2 teams?

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

"/minimap simplecolors" support more than 2 teams?

Post by TradeMark »

Could it be added, possibly up to 8 different team colors?

Team FFA games arent so fun to watch with just 2 team colors.

Also could it be possible to not "highlight" the selected player? it changes that selected player to different color now...
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: "/minimap simplecolors" support more than 2 teams?

Post by Peet »

That is the whole point of simple colours...
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TradeMark
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Re: "/minimap simplecolors" support more than 2 teams?

Post by TradeMark »

Have you watched 4v4v4v4 games? you see selected team with blue and all other 3 teams red color.

Its better when you see each team with own color, so you can actually see where is each team frontline etc and see how big they really are.
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Forboding Angel
Evolution RTS Developer
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Re: "/minimap simplecolors" support more than 2 teams?

Post by Forboding Angel »

Turn off simplified minimap colors and you won't have that problem. Seriously dude, this feature has been around since 4+ years ago...
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TradeMark
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Re: "/minimap simplecolors" support more than 2 teams?

Post by TradeMark »

Forboding Angel wrote:Turn off simplified minimap colors and you won't have that problem. Seriously dude, this feature has been around since 4+ years ago...
o.o then i would see 16 different colors on the minimap
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: "/minimap simplecolors" support more than 2 teams?

Post by CarRepairer »

What is wrong with you people, read better!

I agree with Trademark this would be a good feature. To be more general, allow the changing of map and minimap colors in game using lua widgets. Then we can make our widgets do whatever we want.
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MidKnight
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Re: "/minimap simplecolors" support more than 2 teams?

Post by MidKnight »

Image
Did you just completely change the subject of the thread, Car? :P
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: "/minimap simplecolors" support more than 2 teams?

Post by Evil4Zerggin »

CarRepairer wrote:What is wrong with you people, read better!

I agree with Trademark this would be a good feature. To be more general, allow the changing of map and minimap colors in game using lua widgets. Then we can make our widgets do whatever we want.
Spring.SetTeamColor

This is unsynced and thus widgetable. No guarantees on behavior though. No, I'm not going to write it.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: "/minimap simplecolors" support more than 2 teams?

Post by TradeMark »

I got awesome idea, what about putting this /minimap simplecolors function in the minimap buttons? would be 5th button under the minimap then. I use it a lot in team games, but also sometimes i switch it off, and then on again XD

Would be more user friendly, since there are a lot of hidden commands, and this is somewhat basic thing which would help playing... or speccing :P
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: "/minimap simplecolors" support more than 2 teams?

Post by CarRepairer »

TradeMark wrote:I got awesome idea, what about putting this /minimap simplecolors function in the minimap buttons? would be 5th button under the minimap then. I use it a lot in team games, but also sometimes i switch it off, and then on again XD

Would be more user friendly, since there are a lot of hidden commands, and this is somewhat basic thing which would help playing... or speccing :P
You're doing it again Trademark.

IceUI has this command built in. It's widgetable.
Evil4Zerggin wrote:
CarRepairer wrote:What is wrong with you people, read better!

I agree with Trademark this would be a good feature. To be more general, allow the changing of map and minimap colors in game using lua widgets. Then we can make our widgets do whatever we want.
Spring.SetTeamColor

This is unsynced and thus widgetable. No guarantees on behavior though. No, I'm not going to write it.
Thanks. Is it new? Does it apply to both main and mini map?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: "/minimap simplecolors" support more than 2 teams?

Post by TradeMark »

CarRepairer wrote:
TradeMark wrote:I got awesome idea, what about putting this /minimap simplecolors function in the minimap buttons? would be 5th button under the minimap then. I use it a lot in team games, but also sometimes i switch it off, and then on again XD

Would be more user friendly, since there are a lot of hidden commands, and this is somewhat basic thing which would help playing... or speccing :P
You're doing it again Trademark.

IceUI has this command built in. It's widgetable.
should be default IMO
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: "/minimap simplecolors" support more than 2 teams?

Post by Evil4Zerggin »

CarRepairer wrote:Thanks. Is it new? Does it apply to both main and mini map?
It's been around for a while. I don't know the exact behavior though.
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