Proposal: Open Game Lounge System / Community
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Proposal: Open Game Lounge System / Community
Hello everyone!
Today I'd like to present you an idea that is centered around free and open
source games. It was born via a discussion on mailinglists and IRC-channels
between people from Freedesktop-Games, freegamedev.net and GGZ [1] in the course
of the last two weeks.
The vision is an open, cross-platform game lounge system, used to play online
with people from around the world, browsing through and easily joining
multiplayer games. Its core elements will be:
* a set of open standard protocols describing the communication between a
game-lounge-server, a game-server and a game-client
* an open API for games implementing these protocols
* a game-lounge-server including community features (user-database, statistics,
chatting, etc.)
* a game-browser
The main goal of the project is to make the creation of an open community for
games and gamers eventually possible.
Most of you will certainly know services like Gamespy, Steam, Windows-Live,
Xfire and possibly more. It seems like there currently is no free and open
alternative to them, and this project aims to change that. Maybe we can change
that together.
A more detailed overview of how the system could look like, what the goals and
what the benefits are is available at:
http://apps.sourceforge.net/mediawiki/g ... ctOverview
Just a word about what this project is not: it is not a replacement for your
current lobby-system. It may be if you want, but it will be created in a way
that it can be used in parallel to your own system.
I have sent this mail (or forum-post, wherever you read it) to the most
influential [2] open source games. You can see a complete list here:
http://apps.sourceforge.net/mediawiki/g ... e=Projects
Ideally this project will be a cooperation between the major open source games
out there. But that's for you to decide. I invite you, game developers and
people interested in open source games, to the Glou (= Game LOUnge) mailinglist,
a place to join the efforts and discuss how this project should look like. You
can join the mailinglist here:
http://lists.sourceforge.net/lists/listinfo/glou-devel
To hear from you would be great. As a starting point it would be interesting to
know...
* what features the lounge system definitely should have
* what features the current lobby system of your game has
* if you feel the need for an open gaming community
* if you would use the system in your game if it is done "the right way"
* and what you think about the idea in general
For now that's everything. Thank you all for your attention and patience :) .
Hopefully we'll see each other on the mailinglist to shape the future of this
project together.
Best regards
- Sven Pfaller (aka Noya)
[1] http://freedesktop.org/wiki/Games
http://wiki.freegamedev.net
http://www.ggzgamingzone.org
[2] This is obviously subjective. Feel free to contact projects that may be
missing and add them to the list.
Today I'd like to present you an idea that is centered around free and open
source games. It was born via a discussion on mailinglists and IRC-channels
between people from Freedesktop-Games, freegamedev.net and GGZ [1] in the course
of the last two weeks.
The vision is an open, cross-platform game lounge system, used to play online
with people from around the world, browsing through and easily joining
multiplayer games. Its core elements will be:
* a set of open standard protocols describing the communication between a
game-lounge-server, a game-server and a game-client
* an open API for games implementing these protocols
* a game-lounge-server including community features (user-database, statistics,
chatting, etc.)
* a game-browser
The main goal of the project is to make the creation of an open community for
games and gamers eventually possible.
Most of you will certainly know services like Gamespy, Steam, Windows-Live,
Xfire and possibly more. It seems like there currently is no free and open
alternative to them, and this project aims to change that. Maybe we can change
that together.
A more detailed overview of how the system could look like, what the goals and
what the benefits are is available at:
http://apps.sourceforge.net/mediawiki/g ... ctOverview
Just a word about what this project is not: it is not a replacement for your
current lobby-system. It may be if you want, but it will be created in a way
that it can be used in parallel to your own system.
I have sent this mail (or forum-post, wherever you read it) to the most
influential [2] open source games. You can see a complete list here:
http://apps.sourceforge.net/mediawiki/g ... e=Projects
Ideally this project will be a cooperation between the major open source games
out there. But that's for you to decide. I invite you, game developers and
people interested in open source games, to the Glou (= Game LOUnge) mailinglist,
a place to join the efforts and discuss how this project should look like. You
can join the mailinglist here:
http://lists.sourceforge.net/lists/listinfo/glou-devel
To hear from you would be great. As a starting point it would be interesting to
know...
* what features the lounge system definitely should have
* what features the current lobby system of your game has
* if you feel the need for an open gaming community
* if you would use the system in your game if it is done "the right way"
* and what you think about the idea in general
For now that's everything. Thank you all for your attention and patience :) .
Hopefully we'll see each other on the mailinglist to shape the future of this
project together.
Best regards
- Sven Pfaller (aka Noya)
[1] http://freedesktop.org/wiki/Games
http://wiki.freegamedev.net
http://www.ggzgamingzone.org
[2] This is obviously subjective. Feel free to contact projects that may be
missing and add them to the list.
Re: Proposal: Open Game Lounge System / Community
I kinda like this idea, but it seems like an awfully daunting task.
Edit:
Fixed link http://apps.sourceforge.net/mediawiki/g ... e=Projects
Spoiler alert: his post is a generic one
Edit:
Fixed link http://apps.sourceforge.net/mediawiki/g ... e=Projects
Spoiler alert: his post is a generic one
Last edited by Beherith on 08 Apr 2009, 19:06, edited 1 time in total.
Re: Proposal: Open Game Lounge System / Community
First, there's a problem with your links - our forum is anal about url tags.
I like the idea, but am a bit afraid from the infrastructure perspective. I imagine this as a more or less heavily modified XMPP/Jabber (or IRC) system, with added protocol extensions for games. Such servers use non-negligible amount of resources if they're under any kind of load. I'm not saying it won't work, I'm just saying it'll need people with hardware and pipes. Spring is very fortunate to have one such person (actually it has several, lucky us), but not every project has such luck. This will not be a problem for quite some time; something to think about, though.
Now, why I like the idea: having a unified set of APIs for chat, channels, pms, friends, achievements(?) etc. would be a leap of epic proportions in open source gaming. Using XMPP gives the first half of the requirements for free (AFAIK), and hopefully it's extensible enough to support different games' needs. E.g. spring needs to send battle attributes like map name, mod name, player names, map and mod hashes, etc. An FPS game probably needs those, but it might want to provide more information for games which are in progress, since you can actually join them. Therefore, there's no point in trying to design a one size fits all data dictionary; what is needed is a generic attribute framework, something like IM presence reporting but greatly expanded.
This is starting to get a bit long, I have a lot of ideas but not much time to write them up (not to mention coding anything!) I'd strongly suggest looking at Jabber as a start point.
I like the idea, but am a bit afraid from the infrastructure perspective. I imagine this as a more or less heavily modified XMPP/Jabber (or IRC) system, with added protocol extensions for games. Such servers use non-negligible amount of resources if they're under any kind of load. I'm not saying it won't work, I'm just saying it'll need people with hardware and pipes. Spring is very fortunate to have one such person (actually it has several, lucky us), but not every project has such luck. This will not be a problem for quite some time; something to think about, though.
Now, why I like the idea: having a unified set of APIs for chat, channels, pms, friends, achievements(?) etc. would be a leap of epic proportions in open source gaming. Using XMPP gives the first half of the requirements for free (AFAIK), and hopefully it's extensible enough to support different games' needs. E.g. spring needs to send battle attributes like map name, mod name, player names, map and mod hashes, etc. An FPS game probably needs those, but it might want to provide more information for games which are in progress, since you can actually join them. Therefore, there's no point in trying to design a one size fits all data dictionary; what is needed is a generic attribute framework, something like IM presence reporting but greatly expanded.
This is starting to get a bit long, I have a lot of ideas but not much time to write them up (not to mention coding anything!) I'd strongly suggest looking at Jabber as a start point.
Re: Proposal: Open Game Lounge System / Community
I agree on both counts... I think AF Lobby was going to be something like this before it went on indefinite hiatus.Beherith wrote:I kinda like this idea, but it seems like an awfully daunting task.
make sure your plugin-system is simple and ensure you actually have a server running for people to play on early enough to get some attention.
Also, feel free to make your think replace our server/client if you want, more choice is better, and if your system has powerful and dynamic enough plugin system to support all that's possible in the spring engine you're well on your way to making something useful.
-
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Re: Proposal: Open Game Lounge System / Community
I wrote up a similar proposal a few months ago after bouncing ideas off Yokozar. Here's my last draft of said idea, maybe you'll get some useful ideas from it.
http://www.scribd.com/doc/14082643/DRAF ... Game-Lobby
(The darn attachment system won't let me link PDFs so I had to use Scribd, very irritating.)
http://www.scribd.com/doc/14082643/DRAF ... Game-Lobby
(The darn attachment system won't let me link PDFs so I had to use Scribd, very irritating.)
Re: Proposal: Open Game Lounge System / Community
AFLobby/battlehub had Glest OTA and Spring engine support though the glest people didnt really use it, and OTA was in the testing builds before I put it on hold.
The infrastructure to do all this is already present in uber server. It just needs a lobby with the right stuff
The infrastructure to do all this is already present in uber server. It just needs a lobby with the right stuff
Re: Proposal: Open Game Lounge System / Community
This idea sounds like pure WIN!
A lobby program that would include all open source games who want to be included, and their players in one environment would definitely help to increase the playerbase of them all. An IRC-style setup with channels and chat like the spring system currently is would be a great base to build on.
A lobby program that would include all open source games who want to be included, and their players in one environment would definitely help to increase the playerbase of them all. An IRC-style setup with channels and chat like the spring system currently is would be a great base to build on.
Re: Proposal: Open Game Lounge System / Community
I don't like putting all my eggs in one basket. Steam does that, the way I understand it this is a steam like system.
-
- Posts: 933
- Joined: 27 Feb 2006, 02:04
Re: Proposal: Open Game Lounge System / Community
My ultimate goal is to get the XMPP / Jabber folks to add game presence and messaging to their protocol so you can see what your friends are playing, no matter if they're on Steam, Xbox Live, the Playstation Network or any other network, or if you're on your cellphone, desktop, laptop running some oddball OS, who knows.
Once we have a standard for this type of game presence data, it will be just like email. One protocol, a million client implementations across every platform, and zero hassle to get the information you need wherever you want it.
Once we have a standard for this type of game presence data, it will be just like email. One protocol, a million client implementations across every platform, and zero hassle to get the information you need wherever you want it.
Re: Proposal: Open Game Lounge System / Community
Don't think Steam, think email or IRC. The only realistic way for this to be workable is to have a series of federated servers all talking using specialized game extensions of the XMPP protocol.smoth wrote:I don't like putting all my eggs in one basket. Steam does that, the way I understand it this is a steam like system.
Re: Proposal: Open Game Lounge System / Community
Yes, you're right, it'll be quite resource intensive, especially if many games and players should choose to use Glou. The thing we can do is to design the protocol and the server with scalability in mind. And with growing popularity there hopefully will be support from some people of the community that can help with hosting.imbaczek wrote: ...
I like the idea, but am a bit afraid from the infrastructure perspective. I imagine this as a more or less heavily modified XMPP/Jabber (or IRC) system, with added protocol extensions for games. Such servers use non-negligible amount of resources if they're under any kind of load. I'm not saying it won't work, I'm just saying it'll need people with hardware and pipes. Spring is very fortunate to have one such person (actually it has several, lucky us), but not every project has such luck. This will not be a problem for quite some time; something to think about, though.
Indeed it would be a big step. We're currently discussing if we should use XMPP, so far it seems like a good idea. You're definitely right about the attributes, ideally games will be able to define costum attributes that fit them.imbaczek wrote: Now, why I like the idea: having a unified set of APIs for chat, channels, pms, friends, achievements(?) etc. would be a leap of epic proportions in open source gaming. Using XMPP gives the first half of the requirements for free (AFAIK), and hopefully it's extensible enough to support different games' needs. E.g. spring needs to send battle attributes like map name, mod name, player names, map and mod hashes, etc. An FPS game probably needs those, but it might want to provide more information for games which are in progress, since you can actually join them. Therefore, there's no point in trying to design a one size fits all data dictionary; what is needed is a generic attribute framework, something like IM presence reporting but greatly expanded.
...
Thanks for your input. I can only suggest you (and anyone else interested) to join our mailinglist where we talk about XMPP at the moment. Maybe you'd have something to say :) .
Re: Proposal: Open Game Lounge System / Community
Nice proposal you've written there. I've read it and liked most of the ideas, and I've been certainly inspired from some of them.el_matarife wrote:I wrote up a similar proposal a few months ago after bouncing ideas off Yokozar. Here's my last draft of said idea, maybe you'll get some useful ideas from it.
http://www.scribd.com/doc/14082643/DRAF ... Game-Lobby
(The darn attachment system won't let me link PDFs so I had to use Scribd, very irritating.)
May I ask you why you didn't start / continue to implement your proposed system?
Re: Proposal: Open Game Lounge System / Community
Thank you for fixing that link, somehow I didn't realize they were broken. Fail.Beherith wrote:I kinda like this idea, but it seems like an awfully daunting task.
Edit:
Fixed link http://apps.sourceforge.net/mediawiki/g ... e=Projects
...
I think a system is best built step by step. The whole proposal may take years to be completly implemented, but some basic bits should be up and running relatively fast.
SinbadEV wrote: ...
I agree on both counts... I think AF Lobby was going to be something like this before it went on indefinite hiatus.
make sure your plugin-system is simple and ensure you actually have a server running for people to play on early enough to get some attention.
Also, feel free to make your think replace our server/client if you want, more choice is better, and if your system has powerful and dynamic enough plugin system to support all that's possible in the spring engine you're well on your way to making something useful.
Even if there may be an (easy-to-use) plugin system for games not willing to use Glou, the primary goal is to develop standard protocols for gamelounge-gameserver-gameclient communication. So actually the API (wrapping the protocol) should be powerful enough for spring and yet simple to use :) .AF wrote: AFLobby/battlehub had Glest OTA and Spring engine support though the glest people didnt really use it, and OTA was in the testing builds before I put it on hold.
The infrastructure to do all this is already present in uber server. It just needs a lobby with the right stuff
Uberserver may have capabilities to support more games than spring, but imho that should not be the approach. Games should support the lounge, not the other way round

Fully agreed :) .reivanen wrote:This idea sounds like pure WIN!
A lobby program that would include all open source games who want to be included, and their players in one environment would definitely help to increase the playerbase of them all. An IRC-style setup with channels and chat like the spring system currently is would be a great base to build on.
Sorry, I don't get it. What is the concrete problem here?smoth wrote:I don't like putting all my eggs in one basket. Steam does that, the way I understand it this is a steam like system.

Sure, such a standard would be great. Someone pointed me to XEP-0196, maybe this is also interesting for you: http://xmpp.org/extensions/xep-0196.htmlel_matarife wrote:My ultimate goal is to get the XMPP / Jabber folks to add game presence and messaging to their protocol so you can see what your friends are playing, no matter if they're on Steam, Xbox Live, the Playstation Network or any other network, or if you're on your cellphone, desktop, laptop running some oddball OS, who knows.
Once we have a standard for this type of game presence data, it will be just like email. One protocol, a million client implementations across every platform, and zero hassle to get the information you need wherever you want it.
For chat, messaging, game-presence etc. a distributed system is really optimal. It's getting a bit harder for highscores, ranks and match-making. So I would say, think email AND steam (okay not necessaraly steam, but you know what I mean... :p ). We'll further address the problems of a distributed system and how to fix them on our mailinglist.YokoZar wrote:Don't think Steam, think email or IRC. The only realistic way for this to be workable is to have a series of federated servers all talking using specialized game extensions of the XMPP protocol.smoth wrote:I don't like putting all my eggs in one basket. Steam does that, the way I understand it this is a steam like system.
Okay everyone, thank you very much for your input. Sorry for not hearing from me for so long, but I've received so many messages in so many different mailinglists / forums that it is kind of hard to keep up

Best regards
- Sven
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Re: Proposal: Open Game Lounge System / Community
It basically boils down to laziness, lack of coding skill on my part, and the various other projects I am always in the middle of. I didn't want to just write a spec and randomly IM people saying "Be my personal code slave" and I didn't exactly have a roadmap for getting started.Noya wrote:Nice proposal you've written there. I've read it and liked most of the ideas, and I've been certainly inspired from some of them.
May I ask you why you didn't start / continue to implement your proposed system?
I agree, splitting the system into pieces is really the only viable option. The other problem is that a ranking, high scores, and achievements system is going to be ridiculously easy to "game" with an open protocol. If anyone can setup a server, and the server code is freely available, "bad actors" like myG0t or other griefer groups will setup servers in the federation reporting insane statistics. I'm not necessarily sure you should even bother building such a system if it won't be very useful.Noya wrote:For chat, messaging, game-presence etc. a distributed system is really optimal. It's getting a bit harder for highscores, ranks and match-making. So I would say, think email AND steam (okay not necessaraly steam, but you know what I mean... :p ). We'll further address the problems of a distributed system and how to fix them on our mailinglist.
Re: Proposal: Open Game Lounge System / Community
This is solvable in much the same way that code integrity is - by using digital signatures and recognizing certain providers as authoritative about things (like high scores).el_matarife wrote:I agree, splitting the system into pieces is really the only viable option. The other problem is that a ranking, high scores, and achievements system is going to be ridiculously easy to "game" with an open protocol. If anyone can setup a server, and the server code is freely available, "bad actors" like myG0t or other griefer groups will setup servers in the federation reporting insane statistics. I'm not necessarily sure you should even bother building such a system if it won't be very useful.
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Re: Proposal: Open Game Lounge System / Community
I really encourage everyone here to get in our IRC channel, #Glou on Sourceforge. Also, we're making a lot of progress on the Wiki https://apps.sourceforge.net/mediawiki/ ... evelopment
I think it would be great if the Spring project would agree to the "Showcase" project as the first one to deploy the protocol.
I think it would be great if the Spring project would agree to the "Showcase" project as the first one to deploy the protocol.
Re: Proposal: Open Game Lounge System / Community
spring is pretty much protocol-agnostic; we only need the host to get the script to clients. how it's done is not the engine's concern. it'd be great to see a spring glou/concordance lobby infrastructure, but it can be done as a proof of concept in parallel to what we have now.
- SerjnDestroy
- Posts: 38
- Joined: 08 Nov 2008, 22:40
Re: Proposal: Open Game Lounge System / Community
Nice, I had a similar idea a while back.. Here's a summary of my ideas and a few logs of discussion on freegamedev
http://p2posgamehosting.tiddlyspot.com/index.html
-TheAncientGoat
http://p2posgamehosting.tiddlyspot.com/index.html
-TheAncientGoat
-
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- Joined: 27 Feb 2006, 02:04
Re: Proposal: Open Game Lounge System / Community
SerjnDestroy wrote:Nice, I had a similar idea a while back.. Here's a summary of my ideas and a few logs of discussion on freegamedev
http://p2posgamehosting.tiddlyspot.com/index.html
-TheAncientGoat
I'll add this to the Glou wiki soon under the http://apps.sourceforge.net/mediawiki/g ... s_projects section if that's okay with you. I suggest you start hanging out in our IRC channel and join the mailing list.
- SerjnDestroy
- Posts: 38
- Joined: 08 Nov 2008, 22:40
Re: Proposal: Open Game Lounge System / Community
I'd be glad if you did :) .. Popped on the irc channel yesterday night, didn't seem like anyone was awake.
I'm not really a fan of mailing lists, but I'll try it out in this case
I'm not really a fan of mailing lists, but I'll try it out in this case