DeltaSiege Island 8 Way - King of the Hill (fix 2)

DeltaSiege Island 8 Way - King of the Hill (fix 2)

All map release threads should be posted here

Moderator: Moderators

User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

DeltaSiege Island 8 Way - King of the Hill (fix 2)

Post by Alchemist »

I added to TradeMark's DeltaSiege Islands map and created a King of the Hill out of it :D

Download:
http://spring.jobjol.nl/show_file.php?id=1971 (29.8 MB)

Screen:
Image

Rules:
The way it works is as follows...
- There is a box on top of the center hill.
- Only commander can obtain control but any unit left inside the box can keep control.
- To claim control for another team ALL other enemy units inside the box must be destroyed
- First team to reach 15 minutes wins!




Thank you to lurker, jK, quantum, and all the other people in #lua and #moddev for all your help!

*Edit: I uploaded a new version with bug fixes. So if you downloaded before April 14 10:00 PM Eastern Time you should download again. I also made the package size smaller than the original! :D
Last edited by Alchemist on 14 Apr 2009, 05:12, edited 4 times in total.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Jazcash »

I FUCKING LOVE YOU.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Otherside »

this is fail in the sense that people combomb or lose com and shit in BA and if they lose com they cant become KoTH
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Jazcash »

Com ends ftw.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Jazcash »

JAZCASH wrote:Com ends ftw.
Personally, I would make AA in the hill ;) Oh and build a giant wall around it. And porc it.
Last edited by Jazcash on 13 Apr 2009, 13:48, edited 1 time in total.
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Alchemist »

Otherside wrote:this is fail in the sense that people combomb or lose com and shit in BA and if they lose com they cant become KoTH
King of the Hill may be played either FFA or teams. I've never seen anyone combomb in FFA; it's just stupid. That being said, people playing KotH in FFA will surely be careful with their coms otherwise they can't win. Like JAZCASH said, comends ftw. Now, in a team game one player may go ahead and combomb if they wish and they would certainly loose the ability to control the hill but the rest of the people on the ally team can still capture the hill and score the points.
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: DeltaSiege Island 8 Way - King of the Hill

Post by kburts »

after 15 mins do you/your team win?

and does this only work online, or does the AI cope?
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Alchemist »

kburts wrote:after 15 mins do you/your team win?
After 15 minutes the whole team wins.
kburts wrote:and does this only work online, or does the AI cope?
And it only works online, I'm not an AI coder D:
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: DeltaSiege Island 8 Way - King of the Hill

Post by BaNa »

this is cool shit.

man i wish we could integrate it into lobby, so any maps could be king of the hill maps if the host wants it and draws a box.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: DeltaSiege Island 8 Way - King of the Hill

Post by TradeMark »

Cool, just that need to dl the same map over again ._.

is it possible to make a map depencies? like mods can do?
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Alchemist »

TradeMark wrote:is it possible to make a map depencies? like mods can do?
I'm working on a way to make it a modoption gamestyle :D
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: DeltaSiege Island 8 Way - King of the Hill

Post by BaNa »

Alchemist wrote: I'm working on a way to make it a modoption gamestyle :D
you fucking win sir
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: DeltaSiege Island 8 Way - King of the Hill

Post by kburts »

BaNa wrote:
Alchemist wrote: I'm working on a way to make it a modoption gamestyle :D
you fucking win sir
haha i concur!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)

Post by Warlord Zsinj »

Some way to adjust the settings could be nice - the Imperial Commander in IW is a building ;)
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Beherith »

BaNa wrote:this is cool shit.

man i wish we could integrate it into lobby, so any maps could be king of the hill maps if the host wants it and draws a box.
+1
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)

Post by TradeMark »

Circle area in middle would be cool too.
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)

Post by Alchemist »

TradeMark wrote:Circle area in middle would be cool too.
Added to fix 3.
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)

Post by kburts »

that is amazing!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: DeltaSiege Island 8 Way - King of the Hill

Post by Forboding Angel »

TradeMark wrote:Cool, just that need to dl the same map over again ._.

is it possible to make a map depencies? like mods can do?
Technically yes, and iirc it still works... Works exactly the way that mod dependencies work.

This "Map" could be all of a 50kb dl.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)

Post by TradeMark »

How? by putting modinfo.tdf there?
Post Reply

Return to “Map Releases”