Anyone got TA Spring working with ATI Radeon HD2600?

Anyone got TA Spring working with ATI Radeon HD2600?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
llmagel
Posts: 2
Joined: 12 Apr 2009, 07:37

Anyone got TA Spring working with ATI Radeon HD2600?

Post by llmagel »

i keep getting 0xc0000005 errors every time i do single or multiplayer, and yes i have updated my drivers to as much as i can, so just askin if anyone has got ATI Radeon HD2600 working with TA Spring

Specs:Phenom 2.2ghz
4gigs of ram
ATI Radeon HD 2600
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Anyone got TA Spring working with ATI Radeon HD2600?

Post by [Krogoth86] »

Try turning "pixelbuffer objects" and "compress textures" off in the settings just as going back to reflective water quality. If it helps try figuring out what is responsible for the crashes although I guess pixelbuffers are in that case...
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Anyone got TA Spring working with ATI Radeon HD2600?

Post by imbaczek »

try newest drivers, if those don't work try 8.7 drivers, if this doesn't work... tough luck. start from the lowest settings and try turning stuff on one by one.
llmagel
Posts: 2
Joined: 12 Apr 2009, 07:37

Re: Anyone got TA Spring working with ATI Radeon HD2600?

Post by llmagel »

i got it working now :) updated drivers and made water reflective, but now it did this right as i was about to play skirmish

Code: Select all

LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems: 
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Users\Alex\AppData\Local\springsettings.cfg"
OS: Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 1 (build 6001)
Hardware: AMD Phenom(tm) 9500 Quad-Core Processor; 3326MB RAM, 6885MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to  1280 x 1024 / 32 bit
[      0] SDL:  1.2.10
[      0] GL:   2.1.8577
[      0] GL:   ATI Technologies Inc.
[      0] GL:   ATI Radeon HD 2600 XT
[      0] GLEW: 1.4.0
[      0] TdfParser: Junk in buffer: __defaultSection__=;
[      0] Connecting to local server
[      0] TdfParser: Junk in buffer: __defaultSection__=;
[      0] TdfParser: Junk in buffer: __defaultSection__=;
[      0] Starting demo recording
[      0] TdfParser: Junk in buffer: __defaultSection__=;
[      0] Using map DeltaSiegeDry.smf
[      0] Recording demo demos/20090412_124216_DeltaSiegeDry_0.78.2.sdf
[      0] Using script Commanders
[      0] Using mod Balanced Annihilation V6.85
[      0] Using mod archive BA685.sd7
[      0] Became player 0 (team 0, allyteam 0)
[      0] Parsing unit icons
[      0] Loading all definitions:  0.640000
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 40
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Loading feature definitions
[      0] Generating trees
[      0] Creating unit textures
[      0] Initializing map features
[      0] Unknown map feature type 
[      0] Reading estimate path costs
[      0] Analyzing map accessibility [8]
[      0] Block offset 0 of 12800 (block-size 8)
[      0] Block offset 1000 of 12800 (block-size 8)
[      0] Block offset 2000 of 12800 (block-size 8)
[      0] Block offset 3000 of 12800 (block-size 8)
[      0] Block offset 4000 of 12800 (block-size 8)
[      0] Block offset 5000 of 12800 (block-size 8)
[      0] Block offset 6000 of 12800 (block-size 8)
[      0] Block offset 7000 of 12800 (block-size 8)
[      0] Block offset 8000 of 12800 (block-size 8)
[      0] Block offset 9000 of 12800 (block-size 8)
[      0] Block offset 10000 of 12800 (block-size 8)
[      0] Block offset 11000 of 12800 (block-size 8)
[      0] Block offset 12000 of 12800 (block-size 8)
[      0] Path cost 0 of 12800 (block-size 8)
[      0] Path cost 1000 of 12800 (block-size 8)
[      0] Path cost 2000 of 12800 (block-size 8)
[      0] Path cost 3000 of 12800 (block-size 8)
[      0] Path cost 4000 of 12800 (block-size 8)
[      0] Path cost 5000 of 12800 (block-size 8)
[      0] Path cost 6000 of 12800 (block-size 8)
[      0] Path cost 7000 of 12800 (block-size 8)
[      0] Path cost 8000 of 12800 (block-size 8)
[      0] Path cost 9000 of 12800 (block-size 8)
[      0] Path cost 10000 of 12800 (block-size 8)
[      0] Path cost 11000 of 12800 (block-size 8)
[      0] Path cost 12000 of 12800 (block-size 8)
[      0] Writing path data file...
[      0] Reading estimate path costs
[      0] Analyzing map accessibility [32]
[      0] Block offset 0 of 800 (block-size 32)
[      0] Path cost 0 of 800 (block-size 32)
[      0] Writing path data file...
[      0] Pathing data checksum: be32ff9e
[      0] Creating sky
[      0] Loading LuaRules
[      0] LUARULES-DRAW  (GADGETS)
[      0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
WARNING: 0:17: implicit cast from int to float
ERROR: 0:29: 'frac' : no matching overloaded function found 
ERROR:  compilation errors.  No code generated.

[      0] LUARULES-DRAW  (GADGETS)
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Loaded widget:  MexUpg Helper       <helper.lua>
[      0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[      0] Loaded widget:  BA Layout           <gui_ba_layout.lua>
[      0] Loaded widget:  Commander Name Tags 1.6  <unit_comm_nametags.lua>
[      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side .
[      0] SidePic missing for side , using default.
[      0] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
[      0] Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
[      0] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget:  Autoquit            <autoquit.lua>
[      0] Loaded widget:  BuildBar            <unit_buildbar.lua>
[      0] Loaded widget:  Defense Range v4.13  <gui_defenserange.lua>
[      0] Set water rendering mode to 0 (basic)
[      0] Set Shadows to 0
[      0] Advanced shading disabled
[      0] Set maximum particles to: 5000
[      0] Loaded widget:  FPSManager          <fpsmanager.lua>
[      0] Loaded widget:  MohoExploiter       <unit_moho_exploiter.lua>
[      0] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget:  Take Reminderv2.2   <gui_take_remind.lua>
[      0] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget:  take com control too  <takecomcontroltoo.lua>
[      0] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
[      0] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[      0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
WARNING: 0:17: implicit cast from int to float
ERROR: 0:29: 'frac' : no matching overloaded function found 
ERROR:  compilation errors.  No code generated.

[      0] Loaded widget:  Lups                <lups_wrapper.lua>
[      0] Loaded widget:  CustomFormations    <unit_customformations.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[      0] Build date/time: Jan 18 2009 15:45:14
[      0] Player Me connected with number 0 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player Player finished loading and is now ingame
[      0] Player added point: Start 0
[      0] GameID: 1828e249726d7c4f9cf8e4e5908f8cfe
[      0] AI/Bot-libs/AAI.dll has a C++ interface
[      0] GlobalAI1: Error: Could not load mod and/or general config file, see .../log/AILog.txt for further information
[      0] AI/Bot-libs/AAI.dll has a C++ interface
[      0] GlobalAI2: Error: Could not load mod and/or general config file, see .../log/AILog.txt for further information
[     41] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[     41] Exception: Access violation (0xc0000005)
[     41] Exception Address: 0x6d7de218
[     41] DLL information:
[     41] 0x00400000	spring
[     41] 0x76f20000	ntdll
[     41] 0x76570000	kernel32
[     41] 0x767a0000	ADVAPI32
[     41] 0x76a30000	RPCRT4
[     41] 0x70530000	dsound
[     41] 0x76e50000	msvcrt
[     41] 0x76c90000	USER32
[     41] 0x769e0000	GDI32
[     41] 0x76650000	ole32
[     41] 0x73c70000	WINMM
[     41] 0x76870000	OLEAUT32
[     41] 0x73c30000	OLEACC
[     41] 0x74a00000	POWRPROF
[     41] 0x6b9f0000	GLU32
[     41] 0x69870000	OPENGL32
[     41] 0x70130000	DDRAW
[     41] 0x74230000	DCIMAN32
[     41] 0x76b00000	SETUPAPI
[     41] 0x73010000	dwmapi
[     41] 0x76440000	IMAGEHLP
[     41] 0x6fbc0000	mingwm10
[     41] 0x757a0000	SHELL32
[     41] 0x76470000	SHLWAPI
[     41] 0x74220000	WSOCK32
[     41] 0x76410000	WS2_32
[     41] 0x76560000	NSI
[     41] 0x6ed80000	glew32
[     41] 0x10000000	SDL
[     41] 0x7c340000	MSVCR71
[     41] 0x01120000	DevIL
[     41] 0x66fc0000	freetype6
[     41] 0x61b80000	zlib1
[     41] 0x00240000	ILU
[     41] 0x76f00000	IMM32
[     41] 0x76910000	MSCTF
[     41] 0x76900000	LPK
[     41] 0x76390000	USP10
[     41] 0x6c1b0000	avgrsstx
[     41] 0x74400000	comctl32
[     41] 0x75650000	USERENV
[     41] 0x75630000	Secur32
[     41] 0x743c0000	uxtheme
[     41] 0x76300000	CLBCatQ
[     41] 0x03fb0000	atioglxx
[     41] 0x74dc0000	VERSION
[     41] 0x02570000	atiadlxx
[     41] 0x74d50000	mswsock
[     41] 0x749e0000	wshtcpip
[     41] 0x74360000	MMDevApi
[     41] 0x74850000	WINTRUST
[     41] 0x75030000	CRYPT32
[     41] 0x751b0000	MSASN1
[     41] 0x72ec0000	AUDIOSES
[     41] 0x72950000	audioeng
[     41] 0x75700000	PSAPI
[     41] 0x74920000	AVRT
[     41] 0x6d7c0000	AAI
[     41] 0x68f90000	dbghelp
[     41] Stacktrace:
[     41] (0) C:\Program Files\Spring\AI\Bot-libs\AAI.dll(ReleaseAI+0x16648) [0x6D7DE218]
[     41] (1) C:\Program Files\Spring\spring.exe [0x007F62DA]
[     41] (2) C:\Program Files\Spring\spring.exe [0x00430CBD]
[     41] (3) C:\Program Files\Spring\spring.exe [0x008A405E]
[     41] (4) C:\Program Files\Spring\spring.exe [0x008A4D20]
[     41] (5) C:\Program Files\Spring\spring.exe [0x00521529]
[     41] (6) C:\Program Files\Spring\spring.exe [0x00521E9A]
[     41] (7) C:\Program Files\Spring\spring.exe [0x0054C1FD]
[     41] (8) C:\Program Files\Spring\spring.exe [0x005218A5]
[     41] (9) C:\Program Files\Spring\spring.exe [0x0042D993]
[     41] (10) C:\Program Files\Spring\spring.exe [0x004846AB]
[     41] (11) C:\Program Files\Spring\spring.exe [0x004397E7]
[     41] (12) C:\Program Files\Spring\spring.exe [0x008302EC]
[     41] (13) C:\Program Files\Spring\spring.exe [0x008527D0]
[     41] (14) C:\Program Files\Spring\spring.exe [0x008579B7]
[     41] (15) C:\Program Files\Spring\spring.exe [0x005E20AB]
[     41] (16) C:\Program Files\Spring\spring.exe [0x005ED3B6]
[     41] (17) C:\Program Files\Spring\spring.exe [0x005E0ED1]
[     41] (18) C:\Program Files\Spring\spring.exe [0x005E10D9]
[     41] (19) C:\Program Files\Spring\spring.exe [0x00A57201]
[     41] (20) C:\Program Files\Spring\spring.exe [0x004010A7]
[     41] (21) C:\Program Files\Spring\spring.exe [0x00401123]
[     41] (22) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x765B4911]
[     41] (23) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x76F5E4B6]
[     41] (24) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x76F5E489]
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Anyone got TA Spring working with ATI Radeon HD2600?

Post by imbaczek »

that's something completely different; it's a broken bot. try KAIK or RAI.
Post Reply

Return to “Help & Bugs”