Hoi wrote:Forb, you'd better listen to rattle, he's saying stuff in a trolly way, but he's right, you'd better do it right the first time, becaus otherwise you'll have to do everything again.
And why would I have to do everything again? So far, what I have done looks great ingame. I have no intentions of redoing what I have already done. If someone else wants to, then that's fine with me.
Hoi wrote:If you want stuff to look good you HAVE TO preshade it, or even just bake AO if you're too lazy,
That isn't true, it helps yes, but that doesn't make it a fact of life.
Hoi wrote:and if you want the game to work >10 fps then you HAVE TO use a 256*256 when you can.
Completely untrue, I can prove it too. For example, all of the models currently ingame use a 512x512 texture. The minimum video requirements for this game are at least a nvidia 7 series card with at least 256mb of ram (or ati equivalent), I'm not going to bother breaking my back to support lower than that.
Hoi wrote:What you should do is just forget about retexturing everything, try a few units first, post the textures and follow our advices. If you just do that for a few weeks I think you'll improve a lot, and then you should start retexturing all those units.
lolno. Lets make a parallel. How far have you gotten in the past 6 months by doing the above? That pretty much makes my point. You can bitch and argue and cry out about the theory of it all day long, but it's not going to get you closer to your goal faster. The only way to move forward is to take the initiative and press on.
The interesting thing that Ive been hearing lately is people annoyed with me for the remodel effort because they believe that it is far from necessary. While I disagree, I find the pov somewhat facinating.
Hoi wrote:Take it easy, doing something right takes some time, now it looks like you're trying to replace the crappy textures in a week by a less crappy, but still crappy textures, which will result in having to replace them again.
^^ O_O wow, now that's a load of crap.
Rattle wrote:If you hadn't this kind of attitude I'd have offered you my help long ago
I wouldn't even accept your help because all you do is troll people. You don't offer any encouragement, your statements never offer a path to a solution, and when you state your opinion you go into asshole mode.
For example, your AO comments. You mention meshmapper, like I know what that is, your trollish attitude doesn't exactly make me itching to go look either. Since it takes basically no time to do, then why didn't you do it, post an image so that I could see the difference. Then going further, you could have posted some simple steps on how to arrive at the final image that you posted.
And while we're on the subject, I do use overlays. I use a lot of overlays, jsut because you don't notice them isn't exactly my fault.
Furthermore, if you would stop your trollish posting and your asshole behavior and actually contribute something worthwhile to the discussion, I might be inclined to consider your suggestions, however, you do it so often and to everyone, that I doubt you can.
^^ In the above I am trying not to be a dick, but most of what you have said was said very much like a true asshole, so it's a little hard to be objective when addressing you specifically.
I would be pretty irritated if kaiserj was spending hours upon hours upon hours texturing those units, I'll tell everyone else the same thing I told him, if you're spending more than a few hours on each texture, then you're doing it wrong.
I exempt myself from the above rule because I am not an artist, not by any means, so I do what I can, and that is that.
On a side note, if anyone has any decal type things they would like to post for me to use on models I would be pretty appreciative. Vents, computer terminals, random greebles, whatever.
@argh, not the textures aren't dds. I did try using dxt5 at lurker's suggestion, but dds borked the image all over the place (came out completely invisible... that was kinda special). If someone could suggest a good batch converter from png to dds I'd be willing to take a look at it.
All the current models use 512x512 and I haven't run into any issues, except with people running old ass out of date hardware that has no business running a modern rts in the first place.
@Moderators, thank you for ignoring my request...
@everyone else, This is an RTS, where you have tons of models to finish. Even moreso, this is a FREE rts. Contrary to the popular opinion of most of the epeen strokers here, an rts does not need to be as detailed as an fps, anyone that argues that needs a serious reality check. Next you're gonna tell me that kaiserj's models and textures are fail. Do you realize that he spent all of a hour or 2 on several of those textures? I on the other hand have spent considerably more time with less results, sucks, but I'm the only one doing it, and to quote a famous line: "It ain't gonna suck itself!".
I also find it humorous that some of you have referred to PURE's models and textures as fail... PURE's textures look fucking great! It's an rts people. If you want fps detail, then perhaps you should be hanging out with the nexuiz folks or something.