NEW MAP: Marsbar V2

NEW MAP: Marsbar V2

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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

NEW MAP: Marsbar V2

Post by Sabutai »

This small 8x8 map is best suited for intense 1v1 action. Vehicles can't climb the hills. The texture was made by Beherit. If you find the hidden message you get cookies!

http://spring.jobjol.nl/show_file.php?id=1961

Image
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: NEW MAP: Marsbar V2

Post by MidKnight »

Woo! Loving the new texture!

...but do you really need a whole new post for a re-tex?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: NEW MAP: Marsbar V2

Post by Jazcash »

Glad you used Beh's texture. Downloading now.
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: NEW MAP: Marsbar V2

Post by Sabutai »

...but do you really need a whole new post for a re-tex?
I need to promote my next map 8)

Image
Image
Textures by Silver. Definitely a Kbotmap.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: NEW MAP: Marsbar V2

Post by Jazcash »

The texture on that looks ubber yummy.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: NEW MAP: Marsbar V2

Post by Beherith »

Nice, did you change anything at all on the heightmap?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: NEW MAP: Marsbar V2

Post by Hoi »

Wow, how did you make the texture?
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: NEW MAP: Marsbar V2

Post by Sabutai »

The hightmap got exported from my PSD file as the old one was overwritten :(

The elmstreet texture was sprayed in Photoshop. The texture is not by me but from Silver!!!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: NEW MAP: Marsbar V2

Post by 1v0ry_k1ng »

Sabutai wrote:
...but do you really need a whole new post for a re-tex?
I need to promote my next map 8)

Image
Image
Textures by Silver. Definitely a Kbotmap.
fucking wow
that better be a kbot map entry because that looks freakin awesome
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: NEW MAP: Marsbar V2

Post by Forboding Angel »

Now that is freaking incredible... Nice job dude!
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: NEW MAP: Marsbar V2

Post by Otherside »

textures very nice but the height map doesnt feel very natural on the hills etc. Is it because your terrain detail is set to a low level if not imo you should try to fix it.

But overall gj

(this is about lava ma)
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: NEW MAP: Marsbar V2

Post by SirArtturi »

Also... I think you are using 8 bit heightmap... Turn your heightmaps to 16-bit raw and run gaussian blur.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: NEW MAP: Marsbar V2

Post by Beherith »

Marsbar:
It seems there is some massive terracing going on in the heightmap now :(

Lava:
I really like the lava thing, its a great looking concept, I just have one gripe:

Wouldnt common sense dictate that the parts in the cracks should be glowing red hot and the high grounds cooled down and black?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: NEW MAP: Marsbar V2

Post by smoth »

I liked the terracing on the first map and think the second looks fabulous.
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