
blah here is a release. read more in the thread.
Moderator: Moderators
http://www.moddb.com/games/gundam-rtsPxtl wrote:Post it to your moddb page. I dl'd 1.2 before realizing I had to get 1.2 f1.
also, it looks incredisexy and I can't wait to try out the new econ model.
lololol[Krogoth86] wrote:Unfortunately it isn't really playable yet because of bugs & exploits:
1.) Ressource exploit
You get the entire amount of basic ressources when you sell buildings you have no sufficent ressources for. Just hope that the other players won't cheat themselves rich this way...
See edit though...1v0ry_k1ng wrote:lololol
Done...smoth wrote:Please highlight your edit in red so others notice that part.
I made the experience that LUA is the most common factor of being responsible for something like this. I'll report again if it's the same with your bugfixes applied...smoth wrote:3.) how do I have any control over this?
Well that's clear. It was just my T0 units vs. a T1 I think - I'll sort out which unit it exactly was but I was just amazed at the unit's speed which made it not easily stay outside my range but even could dodge like 90% of the projectiles of my turrets without any micro (i.e. just running straight ahead). Together with the superior range I didn't know how I should fight something like that. My enemy told me something about building a rocket turret but maybe that's just something the Federation has (didn't really play that faction yet) - neither the Zeon standard nor that bigger turret were a great help against this buddy...smoth wrote:No T0-1 would likely not take out a t4 hero unit