Tell what lobby client used in the replay file? - Page 2

Tell what lobby client used in the replay file?

Requests for features in the spring code.

Moderator: Moderators

User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Tell what lobby client used in the replay file?

Post by TradeMark »

flags, ranks, modhash, maphash, myplayername

possibly mapfilename and modfilename too (gametype is modname now, it was modfilename before) so i guess only modfilename could be added... though i heard autohosts cant give that info because they dont really have the files.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: Tell what lobby client used in the replay file?

Post by Gnomre »

Where is he going to get flags/ranks from for a sp launcher
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Tell what lobby client used in the replay file?

Post by TradeMark »

dunno. just said what should everyone have in the script.txt

as you see i also told stuff which autohosts cant have either
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Tell what lobby client used in the replay file?

Post by AF »

flag=??;
rank=1;

maphash should already be in the replay, as should modhash iirc, if not then they should be added to the replay format. My player name should be somewhere in the network traffic too
Post Reply

Return to “Feature Requests”