Calling this function during init works fine, but once its called after game start, like on moveing window or losing focus, it fails massively.
function gadget:ViewResize(viewSizeX, viewSizeY)
Instead of returning two numbers, it returns an empty table and a nil value (in x and y)
Is there a solution to this?
(in trepans fog widget btw)
gadget:ViewResize issue
Moderator: Moderators
Re: gadget:ViewResize issue
It seems there is a bug in BA's gadgetHandler:Viewresize function, but the CA folks look like they have fixed it.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: gadget:ViewResize issue
Will fixify
Re: gadget:ViewResize issue
You guys have NO IDEA how cash shit is going to be.
(here's a clue: very)
(here's a clue: very)
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46