looking for a mod in the early'sh stages to help out with

looking for a mod in the early'sh stages to help out with

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

looking for a mod in the early'sh stages to help out with

Post by kburts »

so.. i was just wondering if there are any mods around that i can help out with that are in their early'sh stages... i have pretty much no previous experience, but i think it will be fun...


anyhow.. thanks
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: looking for a mod in the early'sh stages to help out with

Post by Forboding Angel »

What is your experience in? If modeling and texturing, boy have I got a job for you :-)
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: looking for a mod in the early'sh stages to help out with

Post by MidKnight »

Why early-ish stages? Just wondering >_>
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kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: looking for a mod in the early'sh stages to help out with

Post by kburts »

i don't really have any experience modeling(except for these attatchments)

i just started recently...
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platoon and snowman.wings.zip
examples
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: looking for a mod in the early'sh stages to help out with

Post by 1v0ry_k1ng »

try pure, they need playtesters pretty bad
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: looking for a mod in the early'sh stages to help out with

Post by Jazcash »

Best thing you can do to help out new mods is play them frequently and get as many other people to play them too. Get your friends who don't play Spring, on Spring.

The best thing for Mods atm is a nice chunky player base for support.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: looking for a mod in the early'sh stages to help out with

Post by MidKnight »

Or model and texture to replace OTA units, or learn C++ and join the SpringLobby team. Those are both things we really need. :P
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SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: looking for a mod in the early'sh stages to help out with

Post by SpliFF »

Metalstorm is in the early stages. It has a valid storyline and gameplay concept but little else other than some models. It's designed for high-level strategic management rather than the micro which is standard for RTS. Requires, modellers, mappers and lua coders. PM me for details.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: looking for a mod in the early'sh stages to help out with

Post by SeanHeron »

Us at the Libre project haven't been up to much recently, but we certainly still have some people happy to move things along. I must admit we are at a very early stage though, but if you feel like influencing the design, that might make it more interesting for you!
EvoRTS is certainly worth having a look at as well though, and SpliFF's mod had me interested :P. If memory does not fail me, both are also open source, as is Libre. Not that I'm trying to point you elsewhere!
Sean
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