Minor bug with placing map markers

Minor bug with placing map markers

Requests for features in the spring code.

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YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Minor bug with placing map markers

Post by YokoZar »

If you put a map marker at the bottom of a cliff, say in that little crevice on the bottom of DSD, it's possible to have the text go into the mountain.

Text shouldn't be "3d" at all - it should always show on top. Not sure if this is easy or hard to do though.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Minor bug with placing map markers

Post by AF »

+1
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Minor bug with placing map markers

Post by Tobi »

Should be fairly easy: disable depth testing and writing and ensure text is rendered after the game scene (map, units, ...) is rendered.

Of course text is then still 3d - which it should be - it just shows through things which obscure line of sight to it.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Minor bug with placing map markers

Post by thesleepless »

+1 also, same goes for map drawings, they can vanish into the terrain very easily.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Minor bug with placing map markers

Post by Jazcash »

And giant units look fugly when climbing up big hills. They go into the wall.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Minor bug with placing map markers

Post by jK »

1. please, don't start an engine bashing thread ...
2. Tobi, they don't know what they request. Deactivating DepthTest would mean it would get rendered through terrain and units, and i am pretty sure they would start a new thread if you do that.
3. JAZCASH, you know that this is the mod's fault ...
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Minor bug with placing map markers

Post by zerver »

jK wrote:2. Tobi, they don't know what they request. Deactivating DepthTest would mean it would get rendered through terrain and units, and i am pretty sure they would start a new thread if you do that.
I'm not so sure about that. The building squares have depth test disabled already, and no complaints so far...
Image
When you zoom out, the map drawings tend to disappear into the terrain. This is probably a z-buffer issue.
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