
Startpos = 1 -infinity Problem?
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- Posts: 3
- Joined: 28 Mar 2009, 04:33
Startpos = 1 -infinity Problem?
I am receiving an issue that states something along the lines that the start position = 1, and that it is -infinity. Being totally inexperienced and just wanting to try this tits mcgee game out, I'm in the dark here. Any tips? Thank you for any help. 

Re: Startpos = 1 -infinity Problem?
please describe what you're doing step by step? also, paste infolog.txt.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Startpos = 1 -infinity Problem?
tasclient singleplayer mode bug
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- Posts: 3
- Joined: 28 Mar 2009, 04:33
Re: Startpos = 1 -infinity Problem?
First I start up the Multiplayer client, then I go to singleplayer after logging in. I get to the main menu, from there I hit skirmish. After getting to the skirmish screen I receive the Startpos = 1, - Infinity Error. I try to add the AI, and get it again. Here is the log:
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script C:\Program Files\Spring\\script.txt
using configuration source "C:\Documents and Settings\Owner\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Hardware: AMD Athlon(tm) XP 2800+; 1023MB RAM, 2465MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce FX 5500/AGP/SSE/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map Tabula-v2.smf
[ 0] Recording demo demos/20090327_232658_Tabula-v2_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.5
[ 0] Using mod archive BA65.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.927000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 42
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 8fd05fa1
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Lua LoadCode pcall error = 2, luaui.lua, [string "luaui.lua"]:49: bad argument #1 to 'loadstring' (string expected, got nil)
[ 0] Finalizing...
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[ 0] Build date/time: Jan 18 2009 15:45:14
[ 0] Player unnamed connected with number 0 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player unnamed finished loading and is now ingame
[ 0] GameID: 26a7cd494be21d6c6c375d5249c98c96
[ 0] C:\Program Files\Spring\AI\Bot-libs\KAIK-0.13.dll has a C++ interface
[ 0] GlobalAI1: Cheating enabled.
[ 0] GlobalAI1: KAI Metal Class by Krogothe
[ 0] GlobalAI1: read mod configuration file AI\KAIK013\CFGs\BA65.sd7.cfg
[ 0] GlobalAI1: KAIK 0.13 Unofficial (rev. 20/10/2008) initialized succesfully!
[ 0] GlobalAI1: (original developer: Krogothe, current maintainer: Kloot)
[ 382] User exited
[ 382] Path cache hits 0 0%
[ 382] Path cache hits 0 0%
[ 382] Statistics for local connection:
Received: 1959 bytes
Sent: 4055 bytes
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script C:\Program Files\Spring\\script.txt
using configuration source "C:\Documents and Settings\Owner\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Hardware: AMD Athlon(tm) XP 2800+; 1023MB RAM, 2465MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce FX 5500/AGP/SSE/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map Tabula-v2.smf
[ 0] Recording demo demos/20090327_232658_Tabula-v2_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.5
[ 0] Using mod archive BA65.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.927000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 42
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 8fd05fa1
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Lua LoadCode pcall error = 2, luaui.lua, [string "luaui.lua"]:49: bad argument #1 to 'loadstring' (string expected, got nil)
[ 0] Finalizing...
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[ 0] Build date/time: Jan 18 2009 15:45:14
[ 0] Player unnamed connected with number 0 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player unnamed finished loading and is now ingame
[ 0] GameID: 26a7cd494be21d6c6c375d5249c98c96
[ 0] C:\Program Files\Spring\AI\Bot-libs\KAIK-0.13.dll has a C++ interface
[ 0] GlobalAI1: Cheating enabled.
[ 0] GlobalAI1: KAI Metal Class by Krogothe
[ 0] GlobalAI1: read mod configuration file AI\KAIK013\CFGs\BA65.sd7.cfg
[ 0] GlobalAI1: KAIK 0.13 Unofficial (rev. 20/10/2008) initialized succesfully!
[ 0] GlobalAI1: (original developer: Krogothe, current maintainer: Kloot)
[ 382] User exited
[ 382] Path cache hits 0 0%
[ 382] Path cache hits 0 0%
[ 382] Statistics for local connection:
Received: 1959 bytes
Sent: 4055 bytes
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Startpos = 1 -infinity Problem?
*bingo*Brain Damage wrote:tasclient singleplayer mode bug
just start a regular multiplayer game with a password. add the AI(s) and you're ready to roll! (tip: use fixed or random start pos, none of the AI's can handle startboxes afaik)
Re: Startpos = 1 -infinity Problem?
simpler way without having to connect to anything - use springlobby.
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- Posts: 3
- Joined: 28 Mar 2009, 04:33
Re: Startpos = 1 -infinity Problem?
I did try using Spring Lobby, however I could create the game and it said it couldn't find some LUA UI Component...I looked for it in the specified folder but did not find it.
Apparently I'm also unable to initialize the AI... XD. The problems just keep coming back. After I create the game, using Spring Lobby, I load up nice and fine until I realize there is no enemy due to the fact the AI doesn't load.
Apparently I'm also unable to initialize the AI... XD. The problems just keep coming back. After I create the game, using Spring Lobby, I load up nice and fine until I realize there is no enemy due to the fact the AI doesn't load.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Startpos = 1 -infinity Problem?
use KAIK as AI