trees every where ...

trees every where ...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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wired
Posts: 100
Joined: 10 Oct 2005, 21:02

trees every where ...

Post by wired »

ok i compiled my map with some green tiels now there covered with trees like wtf??
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

you are using the old mapconv...
http://taspring.clan-sy.com/wiki/Create ... rs_MapConv

It doesn't automatically put trees and grass on green textures like the old one... you get to use a special feature-map
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wired
Posts: 100
Joined: 10 Oct 2005, 21:02

Post by wired »

i already read aobut it i thought i had the new one point me to a link to the right file. not to a tut i told u i red 6 times now. yes i read it again b4 posting on the forum man god =/
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wired
Posts: 100
Joined: 10 Oct 2005, 21:02

Post by wired »

i dled theo ne in the faq it dosent work ... keeps giving me erros.
i even tryed the no try mapconv file it dosent work ether god
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I think you need a forth bmp image... the "featuremap"... I really have no clue how it works though. This is why we really need an updated mapping tutorial on the wiki.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Pretty shure its mothers latest version of mapconv that uses a "featuremap".bmp for the trees grass and geo`s.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

ask aGorm which build of MapConv he uses...
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