Units don't want being wet !

Units don't want being wet !

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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vampi3
Posts: 35
Joined: 25 Mar 2009, 18:53

Units don't want being wet !

Post by vampi3 »

Hi,

I try to add some units taken from UnitUniverse, but they all have a problem : They don't want to be wet.

None of theses units, even with a good "maxwaterdepth", accept to enter water more than one centimetre or two (they can't go to the isles in Tropical, for example).

How can i make them willing to be in the water (without making them submarines, that's it).
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Units don't want being wet !

Post by Peet »

I am sure you could get them wet if you tried the right moves.
Last edited by Peet on 25 Mar 2009, 19:22, edited 1 time in total.
vampi3
Posts: 35
Joined: 25 Mar 2009, 18:53

Re: Units don't want being wet !

Post by vampi3 »

No, i have tried that :-D

Even the AI can't make them enter the water.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Units don't want being wet !

Post by Evil4Zerggin »

Make sure you're setting the maxWaterDepth in the movetype, not (just) the unitDef. The one in the unitDef determines where the unit can be built; the one in the movetype controls actual movement.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Units don't want being wet !

Post by smoth »

you cannot make them get wet, it takes a gentle caress and some softly spoken dialogue to coax them into wetness.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Units don't want being wet !

Post by Forboding Angel »

My units cried softly the first time.
vampi3
Posts: 35
Joined: 25 Mar 2009, 18:53

Re: Units don't want being wet !

Post by vampi3 »

Thanks Evil4Zerggin, that work.
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