New map - Xenolithic v1 - *nuked*

New map - Xenolithic v1 - *nuked*

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New map - Xenolithic v1 - *nuked*

Post by Beherith »

Edit: Removed, because this is what happens when I dont realize what is horribly wrong with the textures color scheme
Last edited by Beherith on 26 Mar 2009, 00:03, edited 1 time in total.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: New map - Xenolithic v1

Post by MidKnight »

Where did you get the picture of my intestines??? :P
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: New map - Xenolithic v1

Post by Pxtl »

Where the hell do you build???

And as much as I like the concept, at 16x16 with that terrain, I'm betting it will be an air war.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New map - Xenolithic v1

Post by hunterw »

Pxtl wrote:Where the hell do you build???

And as much as I like the concept, at 16x16 with that terrain, I'm betting it will be an air war.
there is a big flat platform behind the five starting spots.

this kind of terrain is usually difficult to play due to LOS issues, but it allows for sneaky under-the-radar attacks. will host v2 whenever it shows up 8)
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New map - Xenolithic v1 - *nuked*

Post by 1v0ry_k1ng »

what was this ?>
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: New map - Xenolithic v1 - *nuked*

Post by MidKnight »

A nice, if not overcomplicated map. I truly am confused as to why Beherith removed it. :|
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