Complete Annihilation News - Page 71

Complete Annihilation News

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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1v0ry_k1ng
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Re: Complete Annihilation News

Post by 1v0ry_k1ng »

glaive/ak are weak, much weaker than flash/instigator in terms of practical uses.
how about giving them the regen
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CarRepairer
Cursed Zero-K Developer
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Re: Complete Annihilation News

Post by CarRepairer »

regen sucks
pintle
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Re: Complete Annihilation News

Post by pintle »

CarRepairer wrote:regen sucks
I doth concur wholeheartedly
Andromeda
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Re: Complete Annihilation News

Post by Andromeda »

Regen on something with so few hitpoints seems pretty useless to me. The likelyhood of the unit surviving seems pretty low.
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knorke
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Re: Complete Annihilation News

Post by knorke »

chicken, kept getting lua errors and chicken panel crashed twice.
it said "blabla lua error report in forum"

infolog.txt:
http://pastebin.com/m547da000
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1v0ry_k1ng
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Re: Complete Annihilation News

Post by 1v0ry_k1ng »

chicken, the spore launching chicken is totally op
theotherhiveking
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Re: Complete Annihilation News

Post by theotherhiveking »

Chicken egg mode. Pigeons dont drop eggs when killed, the game shows a error about wreckage info not found, or similar.

About the glaives, i think that the price and damage are fine, the problem is their minimal range. Its almost melee, if they dont shot they dont do damage...

You cant even counter assault chickens with them because of the range.
And in multiplayer nobody cares because they are metal transports rather than weapons.
manored
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Re: Complete Annihilation News

Post by manored »

theotherhiveking wrote: they are metal transports rather than weapons.
I didnt get what you meant, but if you mean something like "They are just useless bunches of moving metal", I disagree. I never use then because I always play core but they are quite grieving sometimes :) Its just that there are units that can be used in more situation than others, and the glaive is among those that can be used in a few.
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1v0ry_k1ng
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Re: Complete Annihilation News

Post by 1v0ry_k1ng »

glaive is rarely useful. its power is comparable to BA flash vs BA peewee, except you get 2.5 pw for ba flash, and and you get less than two glaive for ca flash; and the glaive is worse
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knorke
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Re: Complete Annihilation News

Post by knorke »

i just used glaives sucessfully in a ffa vs those T2 beamlaser tanks.
Fly over with emp plane, rush in with peewees. The dps is really insane cool.
manored
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Re: Complete Annihilation News

Post by manored »

1v0ry_k1ng wrote:glaive is rarely useful. its power is comparable to BA flash vs BA peewee, except you get 2.5 pw for ba flash, and and you get less than two glaive for ca flash; and the glaive is worse
As far as I know kbots and vehicles arent supposed to be equally balanced, but self-complementary: kbots got versatility and climbing ability, vehicles got strengh, speed and range.
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MidKnight
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Re: Complete Annihilation News

Post by MidKnight »

Here is our problem:
Vehicles are supposed to be balanced with bots because bots have a higher level of maneuverability, allowing them to get out of tough situations, get into hard-to-reach places, and generally out-maneuver and out-swarm their vehicle counterparts. A good situation, a happy situation, save for one thing.

Enter the Flash.

The Flash's regeneration capabilities allow it some flexibility in that Flash may come in for hit-and-run raids, and escape, retaining their life. Their regeneration allows them to do via brute force what most bot raiders achieve via careful micromanagement.

And there we have the problem. :P
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1v0ry_k1ng
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Re: Complete Annihilation News

Post by 1v0ry_k1ng »

kbots got versatility and climbing ability, vehicles got strengh, speed and range.
versatility and climbing... or strength, speed and range? I know where my bet goes :P

knorke in the situation where you bumraped emped units, flash woulve worked just as well, the increased survivability and speed more than compensates for lower numbers
luckywaldo7
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Re: Complete Annihilation News

Post by luckywaldo7 »

Maybe you guys should try playing glaive vs flash on a map other then comet catcher redux

or dsd basin :roll:

I have found kbots to be quite viable on any map where their better slope tolerance can give them a bit of an advantage.

Edit: I just did some tests

Two glaives beat 1 flash with 1 glaive left alive at full health (no micro on the glaives, just an attack order)

20 glaive beat 13 flash with 12 glaive remaining, glaives micro'd so that the flash would waste time moving turrets around

20 glaive beat 13 flash with 3 glaive remaining, glaives had minimal micro

No one was there to micro the flash, but there wouldn't be much for them to do but retreat the flash and regen anyway.
Last edited by luckywaldo7 on 24 Mar 2009, 03:26, edited 1 time in total.
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knorke
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Re: Complete Annihilation News

Post by knorke »

when you attack T2 units sometimes the hp dont matter because your units die with one shot anyway.
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MidKnight
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Re: Complete Annihilation News

Post by MidKnight »

Because Smoth doesn't seem to be doing his unwritten duty for this thread:
Fake Smoth wrote:Enough chatter! Give us images!
:P
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1v0ry_k1ng
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Re: Complete Annihilation News

Post by 1v0ry_k1ng »

luckywaldo7 wrote:Maybe you guys should try playing glaive vs flash on a map other then comet catcher redux

or dsd basin :roll:

I have found kbots to be quite viable on any map where their better slope tolerance can give them a bit of an advantage.

Edit: I just did some tests

Two glaives beat 1 flash with 1 glaive left alive at full health (no micro on the glaives, just an attack order)

20 glaive beat 13 flash with 12 glaive remaining, glaives micro'd so that the flash would waste time moving turrets around

20 glaive beat 13 flash with 3 glaive remaining, glaives had minimal micro

No one was there to micro the flash, but there wouldn't be much for them to do but retreat the flash and regen anyway.
lol with micro of any kind flash groups rape glaives for cost. their speed means the group can move fast enough for no single member of the the group to take too much damage from an exchange, and then real. alternately, the flash group can just flank the glaives, forcing them to engage peicemeal and anhillating them (they dont have the speed to escape). more importantly, against other non flash/glaive units, glaives are far less useful due to their habit of gibbing from one direct hit from most other t1
manored
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Re: Complete Annihilation News

Post by manored »

1v0ry_k1ng wrote:
kbots got versatility and climbing ability, vehicles got strengh, speed and range.
versatility and climbing... or strength, speed and range? I know where my bet goes :P

knorke in the situation where you bumraped emped units, flash woulve worked just as well, the increased survivability and speed more than compensates for lower numbers
What about mixing then? The factories cost only like 3 or 5 assault tanks :)
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CarRepairer
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Re: Complete Annihilation News

Post by CarRepairer »

Important

For those who do not know, CA is now defaulting to a preset wind range, 0 - 2.5. Even though the min is 0, it's almost impossible to ever reach 0 production due to the altitude bonus. The host can change these values in mod options, or set them both to -0.1 in order to use the map's own values like usual (perhaps an autohost might prefer this).

The moral of the story is, don't trust the gameinfo (the "i" key)! Look in your message console and it will tell you the wind values a few seconds after the game begins. Moon maps can be windy.
manored
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Re: Complete Annihilation News

Post by manored »

MidKnight wrote: unrelated: manored, could you plz post the replay for the 1v1 you and I had like a month ago (the one with the dragon eggs, precision bombers, and nukes)?
Sorry for taking so long to answer: I havent found the replay, it seens its not there for some reason. sorry.

Good thing I never use windmills :)
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