Complete Annihilation News - Page 69

Complete Annihilation News

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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pintle
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Re: Complete Annihilation News

Post by pintle »

and ignore the rockos stomping all over your eco?
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quantum
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Re: Complete Annihilation News

Post by quantum »

If the terrain is not too rough, switch to the vech lab and your ravagers will smash his rocko army into a cloud of flying debris in no time.

Otherwise you could buy time by making low walls and placing storms behind them or high walls and placing turrets behind them, while you make your clogger/storm army.
manored
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Joined: 15 Nov 2006, 00:37

Re: Complete Annihilation News

Post by manored »

pintle wrote:
CarRepairer wrote:The answer is don't play against det.
I was playing against SteveZissou, the game was pretty even up until the point where he rolled up with ~15 rockos, and I could do nothing (as far as I could see at least) but retreat and relinquish the centre of the map, ergo a substantial portion of the mex spots.

I suppose dancing roaches in at them would be semi viable, assuming they are unsupported, but it did seem that the rocko has a substantial advantage in open field combat over the storm.

I have absolutely not tested this thoroughly, and it could simply be that I am perceiving something which is not there :P
As far as I know rockos and storms arent meant to be alter-egos anymore, so they dont work like each other.

What about roach mines? Everone always forgets mines :)

And outside of tech 1 kbots, a dragon egg.
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MidKnight
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Re: Complete Annihilation News

Post by MidKnight »

most raider bots can avoid rocko/storm missiles, also, artillery can hit them because theyre so slow, and emp weapons work like magic with them.

Also, some terraforming can do wonders :wink:
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adin_panther
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Re: Complete Annihilation News

Post by adin_panther »

Does anyone have an AAI config for the current stable ?
manored
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Re: Complete Annihilation News

Post by manored »

MidKnight wrote: Also, some terraforming can do wonders :wink:
I was thinking the same thing :) roaches are small enough to hide behind dt and inside trenches, so you can dig a lot of holes and put then hiding into, or send cloggers to make a forest of dt then send roaches zigzaging through it into the enemy.

Im going to translate what hasnt been translated yet according to the newer versions of the manual and then update the table values and what has already been translated. Otherwise I will spend most of the time updating rather than translating :)
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CarRepairer
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Re: Complete Annihilation News

Post by CarRepairer »

Big CA welcome to Regret and congratulations for ticking off a sizeable amount of people with his perfected commdrop boostrush strategy. Build AA.
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Saktoth
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Re: Complete Annihilation News

Post by Saktoth »

The advanced strats against rockos (and samsons) are to change the terrain against their favour. Clog it, terraform it, make it so its not a flat map anymore. Core bots excel in wreck combat, roaches storms and thuds all do excellently, which is why that fac has cloggers.

Roaches on their own will do though. He will have to advance under defender cover which will slow him down a lot. You can even burn off his defender shots using cloggers (as well as make it much harder for rockos). Stick the roaches on hold fire for extra bang (that is, if you have the spare micro).

You can even beat him with AK's though, as long as you attack the side of his skirmish line and he isnt using warriors (Which he should be).
CarRepairer wrote:Big CA welcome to Regret and congratulations for ticking off a sizeable amount of people with his perfected commdrop boostrush strategy. Build AA.
com5793.gif
Google was doing this before Regret even heard of boost.
Google_Frog
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Re: Complete Annihilation News

Post by Google_Frog »

Saktoth wrote:
CarRepairer wrote:Big CA welcome to Regret and congratulations for ticking off a sizeable amount of people with his perfected commdrop boostrush strategy. Build AA.
com5793.gif
Google was doing this before Regret even heard of boost.
This was back when vindi was still OP and comm had much more hp.
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CarRepairer
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Re: Complete Annihilation News

Post by CarRepairer »

Regret shuttles his comm around the whole game. When his boost is depleted he morphs into dgun-commando-comm and infiltrates every base he sees to dgun it into oblivion. Also he has an avatar (which I added the red circle to).
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smoth
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Re: Complete Annihilation News

Post by smoth »

I would love to see a replay.
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Otherside
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Re: Complete Annihilation News

Post by Otherside »

regrets strats arent OP

people see tier 1 fighters and dont treat them as a big threat so dont even make AA even in a panic

if you let a com and transport land directly on your base you deserve it

if people made proper AA regret wouldnt be nearly as effective.

But its fun to watch him play and watch people cry :]
manored
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Re: Complete Annihilation News

Post by manored »

Am I the only one who flies in a wall of AA anytime he tries to use air? :)
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MidKnight
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Re: Complete Annihilation News

Post by MidKnight »

Hay! it's page 69! hurhurhur!

anyways, CA has gotten a St. Patrick's day makeover! See the new shamrock arm fusion, or the green solars! :P


Unrelated: when I launch an offensive, I tend to try and blow up as much as I can before my units die. The only death-evading maneuver I tend to do is to move my units away from a building that's about to explode. Not retreating seems to be a holdover from my BA days :P . In CA, however I've seen people go to great lengths to protect their units, bringing them in for some harassment, then quickly running away. I want to ask: how effective is this tactic? Is it better to do as much damage as you can or try to flee? what units are best for this strategy?
pintle
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Re: Complete Annihilation News

Post by pintle »

Flash have very fast hp regen, they are far and away the best hit and run unit.

I dont know if CA has something non-generic-spring standard, but otherwise the cheaper the unit, the more hp it gains through xp in dealing damage.

By nature skirmishers are better at surviving prolonged combat, so using units like fidos, janus, banishers, missile bots behind higher hp units or emp units works pretty well.
Saktoth
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Re: Complete Annihilation News

Post by Saktoth »

Always retreat against a superior army when outside your defenses, if retreating will actually save units. Often you can get some mexes or solars on your way out, rather than engaging his forces. Do not engage his army on his territory if you can avoid it (or unless you can totally wipe it out)- you leave him the wrecks and you could be shooting jucier targets.

Do not retreat from defense, they outrange you and will just do more damage. Feel free to not ENGAGE defense (esp antiswarms) but once you are up next to them, do not retreat until they are dead. This is just a guideline though.

This is for raiders ofc. With janus/rocko- retreat from defense thats how you kill it.
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1v0ry_k1ng
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Re: Complete Annihilation News

Post by 1v0ry_k1ng »

I reckon glaive/AK is overpriced. they have dps but their total absence of HP makes them useless about 5 mins into the game. how about a cost reduction? glaive is what, 65m? I'd much rather have one flash than two glaives..
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Otherside
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Re: Complete Annihilation News

Post by Otherside »

1v0ry_k1ng wrote:I reckon glaive/AK is overpriced. they have dps but their total absence of HP makes them useless about 5 mins into the game. how about a cost reduction? glaive is what, 65m? I'd much rather have one flash than two glaives..
NO

glaives are possibly still OP and serve relevance thru out the game.

At one time at any point during the game you could mass huge amounts of glaives (at same price as they are now) and just run them through enemy defenses a few will possibly creep thru and wreck eco (they have very high dps).

Its still probably possible its just that people have stopped doing it recently as new strats have emerged.

I think the price is fine and still possibly OP

+ glaives do very good for cost vs most stuff
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1v0ry_k1ng
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Re: Complete Annihilation News

Post by 1v0ry_k1ng »

but flash would do that better; you get more HP for cost, more HP per individual, they regen AND they are faster
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Otherside
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Re: Complete Annihilation News

Post by Otherside »

1v0ry_k1ng wrote:but flash would do that better; you get more HP for cost, more HP per individual, they regen AND they are faster
flash dont do it better.

flash are limited to more types of terrain because they are vehicles and are not that much faster

stuff like hlt's will kill the same ammount of flash as glaives'

and u get more glaives for your metal than flash (its all about numbers)

Regen barely comes into the equation of blockade running.

glaives are better at that job than flash though on maps like comet flash raiding is very effective if not more so than glaive raiding in the early game. Its pretty map dependant but usually glaives are better blockade running eco hitters were as flash are good raiders all round
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