An economy simulation mod
Moderator: Moderators
-
- Posts: 1
- Joined: 15 Mar 2009, 23:30
An economy simulation mod
I have a question... is it possible to develop under this engine - a game simulating an economy - economic game.. or what you call.. i mean a simulation lice tycoon games - transport tycoon for example?
Re: An economy simulation mod
It's probably possible. It wouldn't be my first choice of engine though. You'd be MUCH better off starting with OpenTTD. Spring is very specifically designed for Real Time Strategy games which may impose limits on your game that wouldn't make sense.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: An economy simulation mod
Possible, yes, but other then the spring renderer and a whatever physics and unit movement commands you need, you'd basically be building every other piece of logic from the ground up.
Re: An economy simulation mod
Yeah, in fact I was considering one weakly once. I don't think it'd be optimal because concepts like roads are foreign to Spring but it should technically be possible. You'd need a crapton of Lua, of course.EconomyChiquitaBoy wrote:I have a question... is it possible to develop under this engine - a game simulating an economy - economic game.. or what you call.. i mean a simulation lice tycoon games - transport tycoon for example?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: An economy simulation mod
Metric or Imperial? (or the less well used US measurement?)KDR_11k wrote:You'd need a crapton of Lua, of course.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: An economy simulation mod
Metric. Imperial would be a shitton.Pressure Line wrote:Metric or Imperial? (or the less well used US measurement?)KDR_11k wrote:You'd need a crapton of Lua, of course.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: An economy simulation mod
Metric would be a craptonne (in keeping with the whole tonne thing >_>)
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: An economy simulation mod
Irrelevant spelling error.
Re: An economy simulation mod
SwiftSpear wrote:Irreverent spelling error.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: An economy simulation mod
BA on delta not enough for you?
Re: An economy simulation mod
the cause of global recession1v0ry_k1ng wrote:BA on delta not enough for you?
greedy bankers investing on krogs (toxic assets) leading to a huge downturn when the krogs got dgunned and the economy assploded
Re: An economy simulation mod
Otherside wrote:the cause of global recession1v0ry_k1ng wrote:BA on delta not enough for you?
greedy bankers investing on krogs (toxic assets) leading to a huge downturn when the krogs got dgunned and the economy assploded
- [TS]Lollocide
- Posts: 324
- Joined: 30 Nov 2007, 18:24
Re: An economy simulation mod
More like greedy bankers built advanced fusions-Moho MM's, leading to...Otherside wrote:the cause of global recession1v0ry_k1ng wrote:BA on delta not enough for you?
greedy bankers investing on krogs (toxic assets) leading to a huge downturn when the krogs got dgunned and the economy assploded
OH SHIT WHERE IS MY BASE?
Re: An economy simulation mod
I'm inspired. Advanced fusion catapult. Antinuke THIS!
- [TS]Lollocide
- Posts: 324
- Joined: 30 Nov 2007, 18:24
Re: An economy simulation mod
Mobile, cloakable, speedy adv fusion worth 2 m and 6 e.lurker wrote:I'm inspired. Advanced fusion catapult. Antinuke THIS!
Fleas? Fuck fleas. SPAM THIS.
Re: An economy simulation mod
Haw haw, our entire base is cloaked and jammed, you can't touch us!
Wait, what do you mean we're e-stalling?
Wait, what do you mean we're e-stalling?