An economy simulation mod

An economy simulation mod

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EconomyChiquitaBoy
Posts: 1
Joined: 15 Mar 2009, 23:30

An economy simulation mod

Post by EconomyChiquitaBoy »

I have a question... is it possible to develop under this engine - a game simulating an economy - economic game.. or what you call.. i mean a simulation lice tycoon games - transport tycoon for example?
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SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: An economy simulation mod

Post by SpliFF »

It's probably possible. It wouldn't be my first choice of engine though. You'd be MUCH better off starting with OpenTTD. Spring is very specifically designed for Real Time Strategy games which may impose limits on your game that wouldn't make sense.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: An economy simulation mod

Post by SwiftSpear »

Possible, yes, but other then the spring renderer and a whatever physics and unit movement commands you need, you'd basically be building every other piece of logic from the ground up.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: An economy simulation mod

Post by KDR_11k »

EconomyChiquitaBoy wrote:I have a question... is it possible to develop under this engine - a game simulating an economy - economic game.. or what you call.. i mean a simulation lice tycoon games - transport tycoon for example?
Yeah, in fact I was considering one weakly once. I don't think it'd be optimal because concepts like roads are foreign to Spring but it should technically be possible. You'd need a crapton of Lua, of course.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: An economy simulation mod

Post by Pressure Line »

KDR_11k wrote:You'd need a crapton of Lua, of course.
Metric or Imperial? (or the less well used US measurement?)
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SwiftSpear
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Re: An economy simulation mod

Post by SwiftSpear »

Pressure Line wrote:
KDR_11k wrote:You'd need a crapton of Lua, of course.
Metric or Imperial? (or the less well used US measurement?)
Metric. Imperial would be a shitton.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: An economy simulation mod

Post by Pressure Line »

Metric would be a craptonne (in keeping with the whole tonne thing >_>)
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SwiftSpear
Classic Community Lead
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Re: An economy simulation mod

Post by SwiftSpear »

Irrelevant spelling error.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: An economy simulation mod

Post by lurker »

SwiftSpear wrote:Irreverent spelling error.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: An economy simulation mod

Post by 1v0ry_k1ng »

BA on delta not enough for you?
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: An economy simulation mod

Post by Otherside »

1v0ry_k1ng wrote:BA on delta not enough for you?
the cause of global recession

greedy bankers investing on krogs (toxic assets) leading to a huge downturn when the krogs got dgunned and the economy assploded
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: An economy simulation mod

Post by Hoi »

Otherside wrote:
1v0ry_k1ng wrote:BA on delta not enough for you?
the cause of global recession

greedy bankers investing on krogs (toxic assets) leading to a huge downturn when the krogs got dgunned and the economy assploded
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[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: An economy simulation mod

Post by [TS]Lollocide »

Otherside wrote:
1v0ry_k1ng wrote:BA on delta not enough for you?
the cause of global recession

greedy bankers investing on krogs (toxic assets) leading to a huge downturn when the krogs got dgunned and the economy assploded
More like greedy bankers built advanced fusions-Moho MM's, leading to...

OH SHIT WHERE IS MY BASE?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: An economy simulation mod

Post by lurker »

I'm inspired. Advanced fusion catapult. Antinuke THIS!
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[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: An economy simulation mod

Post by [TS]Lollocide »

lurker wrote:I'm inspired. Advanced fusion catapult. Antinuke THIS!
Mobile, cloakable, speedy adv fusion worth 2 m and 6 e.

Fleas? Fuck fleas. SPAM THIS.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: An economy simulation mod

Post by 1v0ry_k1ng »

assploded :D
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: An economy simulation mod

Post by Pxtl »

Haw haw, our entire base is cloaked and jammed, you can't touch us!

Wait, what do you mean we're e-stalling?
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