Naval nihilism

Naval nihilism

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Naval nihilism

Post by IMSabbel »

Is it _possible_ that 0.65 dosnt let subs fire torpedos?
And makes torpedo launchers notarget to surface weapons? (although the part above the water is visible, in FPS mode the crosshair dissapear when on them...)?
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

indeed, subs don't appear to be able to fire....and torpedos go under floating things.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

3D models work with every weapon now, that must be the source of the problem.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

No the problem was that the subs thought they used air dropped torpedoes which requires the target to be at a lower altitude then the attacker which wasnt true for subs obviously, fixed in next version.
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