Faceless' wips - Page 3

Faceless' wips

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Faceless' wips

Post by emmanuel »

SwiftSpear wrote:The evo units aren't terribly well modeled either. They definitely won't look any better untextured.
yes i looked in upspring : its dificult to judge between 2 weirdness:
evo team :can yu stole the others mods units ? plz
faceless
Posts: 10
Joined: 06 Mar 2009, 14:41

Re: Faceless' wips

Post by faceless »

Working slowly on details, here is a link to front and back view at the moment
http://img5.imageshack.us/gal.php?g=akfront.png
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Hoi
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Re: Faceless' wips

Post by Hoi »

polycount? :P
faceless
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Re: Faceless' wips

Post by faceless »

this is highpoly version, target is 1k.
faceless wrote: This time i want to try create a high poly version, then bake textures and normals to low poly. Hope it will work as i expect it.
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SwiftSpear
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Re: Faceless' wips

Post by SwiftSpear »

You have rivets on empty space.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Faceless' wips

Post by MidKnight »

faceless wrote:this is highpoly version, target is 1k.
High poly? ROFL! :P

I don't care if it has 6,000 polies, if we get to use it in CA! :mrgreen: (and i bet Saktoth would agree with me) :wink:
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SwiftSpear
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Re: Faceless' wips

Post by SwiftSpear »

MidKnight wrote:
faceless wrote:this is highpoly version, target is 1k.
High poly? ROFL! :P

I don't care if it has 6,000 polies, if we get to use it in CA! :mrgreen: (and i bet Saktoth would agree with me) :wink:
Why don't you listen?
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Faceless' wips

Post by Pressure Line »

for some reason a lot of the younger europeans appear to have major problems with listening *stares at Hoi and MidKnight*

*edit for clarity* from what i could gather from spending ~10 seconds skim reading the thread, faceless is doing a highpoly version for an AO/normal/whatever bake, then will be slashing the polycount to ~1000
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smoth
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Re: Faceless' wips

Post by smoth »

it isn't about poly count it is about using them where needed. It is shitty modeling when you over poly something. Half the time when people waste they do it by making details that are inconsistent with the level of detail carried by the other models, making one part over polied while another is under polied(caydr) OR they do it by hitting the f*CKINg SMOOTH BUtTON,
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MidKnight
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Re: Faceless' wips

Post by MidKnight »

Pressure Line wrote:for some reason a lot of the younger europeans appear to have major problems with listening *stares at Hoi and MidKnight*
I'm european? :| I think I've spent less than a week in Europe my entire life! :P

the source of the misunderstanding was me not reading the word "target" XD

so that rather than reading
this is highpoly version, target is 1k.
This time i want to try create a high poly version, then bake textures and normals to low poly. Hope it will work as i expect it.
i read
this is highpoly version, it is 1k.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Faceless' wips

Post by Hoi »

PL: I know that is the highpoly version, I just wanted to know how much polys the high poly version has :P
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Faceless' wips

Post by AF »

Miss Poly had a dolly who was sick, sick, sick.
So she phoned for the doctor to be quick, quick, quick.
The doctor came with his bag and hat,
And knocked at the door with a rat tat tat.

He looked at the dolly and shook his head,
And said "Miss Polly put her straight to bed."
He wrote a pad for a pill, pill, pill.
I├óÔé¼Ôäóll be back in the morning with my bill, bill, bill.

Now can we be rational please?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Faceless' wips

Post by Forboding Angel »

emmanuel wrote:
SwiftSpear wrote:The evo units aren't terribly well modeled either. They definitely won't look any better untextured.
yes i looked in upspring : its dificult to judge between 2 weirdness:
evo team :can yu stole the others mods units ? plz
Evo team? Hate to break it to everyone. It's just me (and lurker who does all teh luaz). I am not a modding god like smoth, spiked/nemo, guessmyname/argh/etc. I do what I can. I am trying to get a "Team" together of sorts, cause the game actually happens to be quite good, but the models and textures cause it to look subpar, which is unfortunate, but there isn't a hell of a lot I can do about it without help.

Thanks swift for sticking up for me to a certain extent. It's nice to know that some understands at least a little bit. Jesus, I get so much crap for that, nevermind the MASSIVE amount of work that has gone into the game. ./frustration

Faceless, if you want a modeling job, please for the love of god pm me. I would kill to have someone as talented as you on the project.
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Pressure Line
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Re: Faceless' wips

Post by Pressure Line »

Forboding Angel wrote:I would kill to have someone as talented as you on the project.
I would kill if someone asked me nicely enough, or if they brough me dinner... im hungry...
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Forboding Angel
Evolution RTS Developer
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Re: Faceless' wips

Post by Forboding Angel »

I'll buy you dinner if you model for me. I'll even let you touch my nipples. OHH LAWD I'M UNDER PRESSURE!

Wow, what a series of horribly bad puns/jokes... ./facepalm
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Faceless' wips

Post by Pressure Line »

D:

As if I didn't have enough trouble sleeping already!

/me thanks the deities that he doesn't know what Forb looks like (and dont you DARE)

[/derail]
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SwiftSpear
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Re: Faceless' wips

Post by SwiftSpear »

Do you want people to remodel your units for you? It might just help to ask. I'm personally not a huge fan of the gameplay, but it might be a fun pet project doing a few of the units. I would think most modelers certainly wouldn't feel you'd be doing their work injustice... their work gets paired up with pretty good CEGs and put in a project that certainly gets enough love from it's lead dev.
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Pressure Line
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Re: Faceless' wips

Post by Pressure Line »

I would *consider* it. But I am incredibly unreliable (unfortunately I only model when ideas come to me, and I feel like acting on them) and I don't particularly like doing 'contract' work (living up to my own expectations is hard enough, without having to live up to someone elses).

*ninja-edit*
Image
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overkill
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Joined: 02 Sep 2006, 01:15

Re: Faceless' wips

Post by overkill »

It would be cool if someone would redo the evo models i think. I offered to do it many moons ago, but forb wanted to try to reskin them himself (they did turn out ALOT better than they were :P )

Now, on topic. I like the model, i think it is cool that you are making a high poli version for normal mapping and preshading reasons. Good job and goodluck.
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SwiftSpear
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Re: Faceless' wips

Post by SwiftSpear »

Pressure Line wrote:I would *consider* it. But I am incredibly unreliable (unfortunately I only model when ideas come to me, and I feel like acting on them) and I don't particularly like doing 'contract' work (living up to my own expectations is hard enough, without having to live up to someone elses).

*ninja-edit*
Image
Have you seen the evo models? How could expectations be too high?

[edit] Faceless, if you get back to posting I can split this stuff into a different thread.
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