What exactly is added?Added new FBI tags to set the control variables for aircraft
new aircraft fbi tags?
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
new aircraft fbi tags?
"0.07", "UNITINFO\\WingDrag"); //drag caused by wings
"0.08", "UNITINFO\\WingAngle"); //angle between front and the wing plane
"0.005", "UNITINFO\\Drag"); //how fast the aircraft loses speed (see also below)
"0.1", "UNITINFO\\frontToSpeed"); //fudge factor for lining up speed and front of plane
"0.07", "UNITINFO\\speedToFront");//fudge factor for lining up speed and front of plane
"0.4", "UNITINFO\\myGravity"); //planes are slower than real airplanes so lower gravity to compensate
"0.8", "UNITINFO\\maxBank"); //max roll
"0.45", "UNITINFO\\maxPitch"); //max pitch this plane tries to keep
"500", "UNITINFO\\turnRadius"); //hint to the ai about how large turn radius this plane needs
"0.015", "UNITINFO\\maxAileron"); //turn speed around roll axis
"0.01", "UNITINFO\\maxElevator"); //turn speed around pitch axis
"0.004", "UNITINFO\\maxRudder"); //turn speed around yaw axis
Those where the ones added, dont really have any better descriptions of them than that. The numbers are the defaults.
"0.08", "UNITINFO\\WingAngle"); //angle between front and the wing plane
"0.005", "UNITINFO\\Drag"); //how fast the aircraft loses speed (see also below)
"0.1", "UNITINFO\\frontToSpeed"); //fudge factor for lining up speed and front of plane
"0.07", "UNITINFO\\speedToFront");//fudge factor for lining up speed and front of plane
"0.4", "UNITINFO\\myGravity"); //planes are slower than real airplanes so lower gravity to compensate
"0.8", "UNITINFO\\maxBank"); //max roll
"0.45", "UNITINFO\\maxPitch"); //max pitch this plane tries to keep
"500", "UNITINFO\\turnRadius"); //hint to the ai about how large turn radius this plane needs
"0.015", "UNITINFO\\maxAileron"); //turn speed around roll axis
"0.01", "UNITINFO\\maxElevator"); //turn speed around pitch axis
"0.004", "UNITINFO\\maxRudder"); //turn speed around yaw axis
Those where the ones added, dont really have any better descriptions of them than that. The numbers are the defaults.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
That is some scary shit...
That could make flight models quite accurate, can't wait to test this out.
Too bad these things were implemented in the XTA units so I could have some examples, i'll take some extremes like the A-10 and the Mirage 2000 to mess around with.
by the time Spring reaches it's final version we will have realistic flight models, airfields aircraft land on and maybe even complete simulation capabilities lol.
That could make flight models quite accurate, can't wait to test this out.
Too bad these things were implemented in the XTA units so I could have some examples, i'll take some extremes like the A-10 and the Mirage 2000 to mess around with.
by the time Spring reaches it's final version we will have realistic flight models, airfields aircraft land on and maybe even complete simulation capabilities lol.