Kustorion Mod(Pendrokar ended developing) - Page 5

Kustorion Mod(Pendrokar ended developing)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Re: Kustorion Mod

Post by VonGratz »

KDR_11k wrote:You're right, the primary weapon is the range you can give attack orders at.
Did it depends also of the kind of weapon?
Can an only SAM weapon as primary force the unit to take range to fire the second one as TA to fire on surface target?
vonGratz
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Kustorion Mod

Post by Pendrokar »

VonGratz wrote:
KDR_11k wrote:You're right, the primary weapon is the range you can give attack orders at.
Did it depends also of the kind of weapon?
Can an only SAM weapon as primary force the unit to take range to fire the second one as TA to fire on surface target?
vonGratz
OTA krogoth takes his arm guns as primary weapons when it has two other weapons with longer range!
But if you meant this -> even if the primary weapon cannot fire at the designated target the unit will still go to primary weapons range! AFAIK
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Kustorion Mod(Pendrokar ended developing)

Post by Pendrokar »

Releasing stuff made for Kustorion(3ds Max Models) under Public Domain license - http://files.filefront.com/KustorionPub ... einfo.html

Nothing ever goes to waste! :roll:
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Kustorion Mod(Pendrokar ended developing)

Post by REVENGE »

Pendrokar wrote:Everything goes to emmanuel! :roll:
Fixed.
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