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Help!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Benmen776
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Joined: 24 Feb 2009, 04:10

Help!

Post by Benmen776 »

I was wondering a little something about spring, how easy is it, and can you make a standalone game that u can sell publicley?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Help!

Post by smoth »

it would take a lot of work.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Help!

Post by MidKnight »

XD smoth
i recommend you read this, original poster:
viewtopic.php?f=14&t=6015

this is basically what smoth meant by his last post, in his own words. :wink:

right, smoth?
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smoth
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Re: Help!

Post by smoth »

well if he is going independent as a developer to make money he has a LOT of work to do.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Help!

Post by MidKnight »

true :-)
unrelated: what are your thoughts on making a commercial game with all proceeds going to improving spring and advertising spring?
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smoth
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Re: Help!

Post by smoth »

spring is gpl so all his improvements would go to spring.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Help!

Post by MidKnight »

i'm going to be very lazy here, and ask you this:
what exactly is GPL's policy towards derivative work? improvements to the engine get applied to main engine, but can't one make a fork if they want to be a selfish #$@% and not share the source? and the games themselves can be under any license, it's just the engine, correct?
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smoth
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Re: Help!

Post by smoth »

don't even start that line of discussion godamnit. If he wants to sell something using the engine, the engine will require many improvements. Those changes to the engine would have to be shared. Now punch yourself in the nutts for starting what will soon be a retarded thread full of wanna be lawyers talking about what is derivative.. godamnit man!
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Help!

Post by Argh »

can't one make a fork if they want to be a selfish #$@% and not share the source?
Not if they wish to avoid violating the GPL, no.
the games themselves can be under any license, it's just the engine, correct?
Not exactly. Please read Tobi's post on the matter to better your understanding of our current status quo, which was arrived at after much debate and discussion with the FSF.

Basically, it's possible to make a product that can be sold, but keeping it legal and packaging it correctly is a bit tricky.
Last edited by Argh on 09 Mar 2009, 04:46, edited 1 time in total.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Help!

Post by MidKnight »

THIS IS A REPLY TO SMOTH'S POST. ARGH POSTED SECONDS BEFORE I HIT THE SUBMIT BUTTON :P

It's better than a thread full of emanuel talking about licensing :P .
anyways, consider that line of discussion closed.

back to topic:
how easy is it
easier than any other rts engine you'll find.
can you make a standalone game that u can sell publicley
see previous posts.

REPLY TO ARGH'S POST
that's helpful. :-)
also, what does FSF stand for?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Help!

Post by zwzsg »

Free Software Foundation
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Help!

Post by MidKnight »

ooh thanks :-)

unrelated: an entire discussion on this topic, all in under an hour! my, are we prompt?
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Help!

Post by lurker »

It's basically:
innocent wrote:GPL something?
forum wrote:QUICK BASIC INFO; NOW MAKE THIS THREAD GO AWAY AND NEVER MENTION GPL AGAIN
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MidKnight
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Re: Help!

Post by MidKnight »

we need jK in this thread
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smoth
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Re: Help!

Post by smoth »

MidKnight wrote:
how easy is it
easier than any other rts engine you'll find.
no he has to work with the busted codebase... sure stuff is done but it also has issues already working with a codebase with issues can be 4X more complicated than starting from scratch.
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