Turn radius tag

Turn radius tag

Requests for features in the spring code.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Turn radius tag

Post by Gota »

I wanna ask the turn radius tag be changed to determine how the AI will act with restricting plane movement but the player should still be able to override it.

ATM the turnradius tag does not allow planes to turn 180~ degrees to a point that is not outside of the plane's turn radius.
You can still override this by clicking and telling the plane to move to a further point back that is outside the radius and it will make the 180 degrees turn(forcing it to the same point it would be in if you clicked inside of the turn radius)..
I think this should not be necessary to override the tag in such a clucky manner.
The tag should stop the -AI- from making a turn to a target that is closer than the TurnRadius,but the user should still be able to tell the plane to try and move to a point that is closer than the TurnRadius....

This tag's way of work makes it cause all sorts of bugs in plane movement and makes it very hard to control movement of airplanes.
It should only apply to the AI's targeting and not limit the player's ability to control the aircraft.
(try playing BA and telling a bomber to move to a point right behind it,it will keep flying while making strange moves and only turn at a point which is way further from the point at which he could actually make the turn to reach the point you asked of him.

If some modder wants his planes to always turn like they physically can he shouldn't use the tag or put it on a low value and if someone wants his planes planes to turn slowly or in bigger arches he can mess around with the several tags that completely control the planes movement and turn abilities.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Turn radius tag

Post by Hoi »

YOU WONT GET OTA FIGHTER DANCING SO SHUT UP.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Turn radius tag

Post by Gota »

This got nothing to do with OTA fighter dancing.
1/10 on the Gota scale for Fail trolling.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Turn radius tag

Post by Hoi »

0/10 on the Hoi scale for being an idiot.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Turn radius tag

Post by Pressure Line »

Gota wrote:(try playing BA and telling a bomber to move to a point right behind it,it will keep flying while making strange moves and only turn at a point which is way further from the point at which he could actually make the turn to reach the point you asked of him.
thats actually because it cant decide which way to turn to get to its destination point (same thing happens after bombing runs btw) not because of, well... tbh i couldnt be bothered reading anything else you said :) but yeah. its because planes are stupid.
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