
Did it in my last game of gundam, shit should work in ba...
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That's a good strategy though - forcing someone to move his trucks away from his base or even just his expansion will wreck his economy.Pxtl wrote:But either way, I agree that the idea is too destabilizing for BA. There probably is no good way to give Kbots a way to fight SAM-trucks beyond "rush forward and ignore the trucks and pound on anything you find on the way".
Hmm...imbaczek wrote:been playing a bit of DOW2 lately, which made me realize that BA (any mod, actually) could use a mod option that completely disables static d-fens. consider this a half-serious suggestion, one that may result in epic fail or epic fun (or both ^^)
all things come in time.Pxtl wrote: And speaking of WC3 maps-as-mods, we also need that damned Tower Defense. Smoth!
This isnt absolute annihilation thread where you get changes made to the game by shouting long enough.that's the consensus here
Well, yeah. Cometcatcher will always include flashes and mexes and llts and jeffies, but watching andy vs day replays where day nukes a hole into andy's flash wall and then pour through is something that to my eyes makes this game so interestingThe point is that there isn't that much variance in BA gameplay.
Last time i used hammers was when i last played brazillianWhen was the last time you used a hammer?
Yet again, this is not the absolute annihilation thread where you will get the changes you want by chanting them enoughReally, that's the consensus here. The L1 cannon-kbots need a slight buff
First of all, the whole point of the leveler is the fast hitting impulse that keeps the flash away from range.Also, it would be nice if the Leveller got an arced weapon or noselfpwn, because it can't be used in micro _or_ macro situations
I have no idea why the 2 should even be on the same level, as is, youre likely to face conbots when youre going conbots too (hilly maps like brazillian), with the enemy gaining disadvantage going vehicles (no llts on hills, no mexes on hills, no radars on hills, crappy tank pathfinding on tight areas)Conbots are too crappy compared to convehs, but there is no consensus as to what the best fix for this is.