I created this a few days ago. When I had finished the last released version of the AI skirmish template, zaphod said about em learning C++ quickly. lol I've known standard C for ages it was just APi's and thgins like using template classes liek vector<>. Anyways over the next 40 hours I coded this, and I've been rebalancing things since.
To install, goto the aidll fodler in your taspring directory and inside that palce test.dll in the globalai folder, replacing the existing test.dll. Then, either run spring.exe directly choosing globalAI script adn a map, or use the bot option in the lobby.
http://sourceforge.net/project/showfile ... _id=141993
Ok, well this AI works only with Core on XTA atm, though I'll have released a version that works for Arm and with some support for swta and WD though nothing 100%, then I'll continue my work on dynamic building sorting that I started before this.
And whatever you do never play on small divide.
Other than that the AI expands aggressively, and attacks just about as well as JCAI maybe better since it's capable of building and using level 2 buildings.
Current version is for 0.64b1, I'll have a version for 0.65 bundled with the release along with JCAI when SJ decides to release though.
Again if you have any problems at all, PM me and try it on another map.






