Modelling by reivanen - Page 2

Modelling by reivanen

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Modelling by reivanen

Post by TheRegisteredOne »

i wasn;t talking about concept drawings, those are useless. I meant is visualizing whatever shape you are making/excluding/insetting rather than just doing random operations to a cylinder
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Modelling by reivanen

Post by MidKnight »

TheRegisteredOne wrote:i wasn;t talking about concept drawings, those are useless.
concept drawings have their uses...
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Modelling by reivanen

Post by TheRegisteredOne »

drawings that look good on paper most likely won't look as good in 3d.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Modelling by reivanen

Post by Guessmyname »

TheRegisteredOne wrote:drawings that look good on paper most likely won't look as good in 3d.
This is truth. The only exception is with schematics or character modelling (where it's practically necessary), and even then you need multiple angles (front, side and top for non-organic stuff). Even then, this only applies to higher-poly stuff or if you're doing historical mods. Some sci-fi franchises may have schematics, but they're often contradictory.
reivanen
Posts: 180
Joined: 12 Feb 2008, 15:52

Re: Modelling by reivanen

Post by reivanen »

Its kinda pointless to argue about stylistic matters since everyone has an opinion and theres no right or wrong about such things.

What i am interested in hearing about though is how would you 'reduce the tricount without altering the appearance of the model' ? As already stated, lesser geometry is always better, but i won't cut down on geometry if that takes away detail. These are not solely meant to be spring units.

And about the issue of sketchup -> model. How is it extremely difficult? I thought the pro version can export models as proper object files.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Modelling by reivanen

Post by smoth »

oh no there is. Models can definitely be irrefutably bad.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Modelling by reivanen

Post by Hoi »

it's the modeling part, sketchup is good for noobs, but it's better to use a program like wings3d.
reivanen
Posts: 180
Joined: 12 Feb 2008, 15:52

Re: Modelling by reivanen

Post by reivanen »

BOMber

Image
Attachments
bomber.png
(31.98 KiB) Downloaded 326 times
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Modelling by reivanen

Post by AF »

that looks awfully familiar
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Modelling by reivanen

Post by smoth »

DISH wannabe :\
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Modelling by reivanen

Post by MidKnight »

AF wrote:that looks awfully familiar
smoth wrote:DISH wannabe :\
err............







gunperry + extra fan? :|
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Modelling by reivanen

Post by smoth »

no it is a dish wanna be.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Modelling by reivanen

Post by Caradhras »

reminds me of a cat made flat
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Modelling by reivanen

Post by rattle »

flying tortoise toy... where's the remote?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Modelling by reivanen

Post by smoth »

Caradhras wrote:reminds me of a cat made flat
from a rat with a bat,
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Modelling by reivanen

Post by Guessmyname »

smoth wrote:
Caradhras wrote:reminds me of a cat made flat
from a rat with a bat,
that sat on a hat working out ├ó╦åÔÇáH lat
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Modelling by reivanen

Post by rattle »

Then it took a deep breath and said: "Where's all the the gore from the splat?"
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Modelling by reivanen

Post by zwzsg »

reivanen wrote:What i am interested in hearing about though is how would you 'reduce the tricount without altering the appearance of the model'
Keep the polycount even. That is, try as much as possible to have all faces having roughly the same area. Do not make an hyperdetailed tiny gun muzzle on a low poly fuselage.

Keep in mind some details belong to the texture and not to the geometry.

Never forget your model will mostly likely be seen from above, zoomed out fairly far.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Modelling by reivanen

Post by rattle »

^ agreed

"I don't know, Mr. Rat, but take look at these trousers of yours, they look like they've been shat."

Maybe we should make a new thread.
Post Reply

Return to “Art & Modelling”