Convince me to play your mod.
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- Posts: 2
- Joined: 26 Feb 2009, 20:25
Convince me to play your mod.
I am totally new to spring. I think it's great. I give thanks to all of you who program and make mods and maps and AIs. Also, thanks to the playing community who fuel the game.
I'm eager to play, but what do I want to play? Why do I want to play one mod over another? What's different?
I played OTA a lot, and for the TA inspired mods, could someone please explain what's different (besides the spring engine and interface), why, and why that's good?
I like shorter games, because I usually don't have much time to play. Is it possible to leave and have a spectator take over? Then I'd feel less bad about starting games when I may not be able to sit for so long.
I like games with lots of depth and options, and big complicated strategies. But I appreciate and enjoy simpler games as well.
So please, help me!
I'm eager to play, but what do I want to play? Why do I want to play one mod over another? What's different?
I played OTA a lot, and for the TA inspired mods, could someone please explain what's different (besides the spring engine and interface), why, and why that's good?
I like shorter games, because I usually don't have much time to play. Is it possible to leave and have a spectator take over? Then I'd feel less bad about starting games when I may not be able to sit for so long.
I like games with lots of depth and options, and big complicated strategies. But I appreciate and enjoy simpler games as well.
So please, help me!
Re: Convince me to play your mod.
Balanced Annihilation has 90% of the players. If you want to even be able to get a game together, play BA. BA games can either be brutally short, or long, drawn-out hyper-econ nukefests. BA is extremely hard because it is both hypercomplex and very skill-intensive, so it takes a long time to pick up.
BA is similar to old TA on the surface, but with too many differences to list.
First big one is that vehicles are far more powerful - they're fast and tough, allowing them to plough through defenses easily. This is also why games are often short - it's hard to play a defensive game long enough to make it to level 2 units.
Second, anti-air units are dedicated to anti-air purposes - the only main-line unit that can target both air and ground is the SAM truck.
Third, level 2 units are powerful. Moho mines are extremely effective, as are pop-up defenses, bulldogs, stealth fighters, etc.
Fourth is that the econ has changed a bit - line-building and automated on/offing of metal-makers means you can spam out a horrific number of economic units. Nanolathe-towers let you spam buildpower like another resource. Econ units also blow up a little bigger than OTA, so you have to be very careful about packing your buildings too close (except solars).
Really, though, BA should be called Stable Annihilation, since stability is its best asset - every other Spring project is under heavy development, and so there are drastic gameplay changes from version to version. BA is nearly the same game its been for years.
Complete Annihilation is its largest competitor, which is much simpler and designed for shorter games. Complete Annihilation has a much flatter balancing structure - everything is L1. Plus, CA has no makers - instead, you can burn energy to overdrive all your extractors, with diminishing returns. CA is far more diverged from OTA gameplay, to the point that there are plans to ultimately divorce the project from TA completely. CA used to have a reputation for freakishly rapid gameplay changes, but has settled down a bit recently.
Both BA and CA offer a mode called "Chicken Defense" that lets you fight computer-controlled monsters. It's built-in for CA, and available as a mod for BA.
Most of the other TA-based mods are really just forks from BA or it's predecessor, and so will play very similar to it.
There are lots of other mods, like NOTA (Supcom-style TA - kbots are infantry, vehicles are vehicles, and ships are huuuuuge),
EE (fast gameplay, big factional differences, and no metal-maker economy),
Gundam (econ-spamming and a freakishly long list of giant robot units),
Kernel Panic (freakishly large swarms of weak units and hyper simplified economy),
P.U.R.E (one faction is basically TA, the other faction is squads of human soldiers that have to grab sectors for resources - probably the best-looking mod on Spring right now),
and a small pile of others are wonderful games, but you'll only rarely be able to get a real on-line game together. Fortunately, NOTA and KP both have some single-player support if you're curious.
If you want OTA, there's Hardcore Annihilation or Basically OTA, but both of those are barely maintained (at some point I'll fix up Hardcore, but I'm way behind on my procrastinating).
Finally, there's Spring:1944, which is a brand new WW2 mod, which is a mix of harsh realism, Dawn of War style sector-taking, and infrastructure management. This is gaining in popularity and is the new kid on the scene, so if it takes off you'll be getting in on the ground level.
And I don't know a damned thing about Evolution RTS.
BA is similar to old TA on the surface, but with too many differences to list.
First big one is that vehicles are far more powerful - they're fast and tough, allowing them to plough through defenses easily. This is also why games are often short - it's hard to play a defensive game long enough to make it to level 2 units.
Second, anti-air units are dedicated to anti-air purposes - the only main-line unit that can target both air and ground is the SAM truck.
Third, level 2 units are powerful. Moho mines are extremely effective, as are pop-up defenses, bulldogs, stealth fighters, etc.
Fourth is that the econ has changed a bit - line-building and automated on/offing of metal-makers means you can spam out a horrific number of economic units. Nanolathe-towers let you spam buildpower like another resource. Econ units also blow up a little bigger than OTA, so you have to be very careful about packing your buildings too close (except solars).
Really, though, BA should be called Stable Annihilation, since stability is its best asset - every other Spring project is under heavy development, and so there are drastic gameplay changes from version to version. BA is nearly the same game its been for years.
Complete Annihilation is its largest competitor, which is much simpler and designed for shorter games. Complete Annihilation has a much flatter balancing structure - everything is L1. Plus, CA has no makers - instead, you can burn energy to overdrive all your extractors, with diminishing returns. CA is far more diverged from OTA gameplay, to the point that there are plans to ultimately divorce the project from TA completely. CA used to have a reputation for freakishly rapid gameplay changes, but has settled down a bit recently.
Both BA and CA offer a mode called "Chicken Defense" that lets you fight computer-controlled monsters. It's built-in for CA, and available as a mod for BA.
Most of the other TA-based mods are really just forks from BA or it's predecessor, and so will play very similar to it.
There are lots of other mods, like NOTA (Supcom-style TA - kbots are infantry, vehicles are vehicles, and ships are huuuuuge),
EE (fast gameplay, big factional differences, and no metal-maker economy),
Gundam (econ-spamming and a freakishly long list of giant robot units),
Kernel Panic (freakishly large swarms of weak units and hyper simplified economy),
P.U.R.E (one faction is basically TA, the other faction is squads of human soldiers that have to grab sectors for resources - probably the best-looking mod on Spring right now),
and a small pile of others are wonderful games, but you'll only rarely be able to get a real on-line game together. Fortunately, NOTA and KP both have some single-player support if you're curious.
If you want OTA, there's Hardcore Annihilation or Basically OTA, but both of those are barely maintained (at some point I'll fix up Hardcore, but I'm way behind on my procrastinating).
Finally, there's Spring:1944, which is a brand new WW2 mod, which is a mix of harsh realism, Dawn of War style sector-taking, and infrastructure management. This is gaining in popularity and is the new kid on the scene, so if it takes off you'll be getting in on the ground level.
And I don't know a damned thing about Evolution RTS.
Re: Convince me to play your mod.

this is an accurate depiction of playing gundam, anyone telling you otherwise is lying to you F*KING guy
Re: Convince me to play your mod.
If you'd like to learn more about P.U.R.E., I suggest going here.
Re: Convince me to play your mod.
If you'd like to learn more about Complete Annihilation, I suggest going here.
I am a dirty, dirty other-peoples'-posts stealer

Re: Convince me to play your mod.
Nothing wrong with showing people that, although I'd suggest something with better screenshots, CA's quite a bit prettier than BA in places.
Re: Convince me to play your mod.





CA's gameplay isnt simple in the sense of lacking depth. its simple in the sense of what you see is what you get and no nonsensical special damages for balancing like other mods...
Re: Convince me to play your mod.
Slowing down the load-time of an entire thread isn't terribly good advertising.
Re: Convince me to play your mod.
dont be a trademarkArgh wrote:Slowing down the load-time of an entire thread isn't terribly good advertising.

Re: Convince me to play your mod.
troll would have been less fail if you got rid of the one that said gamespot
Re: Convince me to play your mod.
I didn't troll you, I just pointed out the obvious.
Re: Convince me to play your mod.
Q_Q do u look at other peoples posts ??Argh wrote:I didn't troll you, I just pointed out the obvious.
- CarRepairer
- Cursed Zero-K Developer
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- Joined: 07 Nov 2007, 21:48
Re: Convince me to play your mod.
Argh, he was referring to Gota's post.
And Argh is 100% right, we really need to spruce up http://www.caspring.org. Needs more pie charts, flow charts and spreadsheets.
And Argh is 100% right, we really need to spruce up http://www.caspring.org. Needs more pie charts, flow charts and spreadsheets.
Please be more clear.JAZCASH wrote:Play BA.
Re: Convince me to play your mod.
JAZCASH wrote:Play Flashspam.
Clarified
Re: Convince me to play your mod.
Otherside wrote:troll would have been less fail if you got rid of the one that said gamespot
from this I conclude that argh has gota on ignore.Argh wrote:I didn't troll you, I just pointed out the obvious.
guy who want to be conviced to play mods: (

Ba is fun, but there is more than ba, so be sure to check out stuff like S:44, gundam, evolutionary rts (usually called evo, not to be confused with war evo), swiw when it's out, xta, nota, ca, EE, and everything else I forgot, for some of those it might be hard to get a game running, but there's people who are interested in playing everything, you just have to find them.
Re: Convince me to play your mod.
No, I'm not ignoring Gota, nor did I think it was a troll, per se. Just another demonstration of the obvious. You want me to spam P.U.R.E. screens? I have more screens than anybody else does, by a long shot, so this could get ugly 

Re: Convince me to play your mod.
Wrong.Argh wrote: I have more screens than anybody else does, by a long shot
Re: Convince me to play your mod.

play gundam, build doms, go clubin'