My s44 Buildorder and guide - Page 2

My s44 Buildorder and guide

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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: My s44 Buildorder and guide

Post by 1v0ry_k1ng »

Google_Frog wrote:Russians are vulnerable to inf rush even on 16x16 maps.
this is a real fucking problem, its very possible to fill a truck with your first hq squad and gg rush russia out the game instantly.
[Krogoth86]
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Joined: 23 Aug 2007, 19:46

Re: My s44 Buildorder and guide

Post by [Krogoth86] »

1v0ry_k1ng wrote:Germany [...] (their MG squad has 3 deployable MGs, everyone elses has 1)
Afaik US also gets 3 deployable MGs - they both are rather similar factions infantry wise anyway (-> mobile mortar/gun)
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Nemo
Spring 1944 Developer
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Re: My s44 Buildorder and guide

Post by Nemo »

Next version the soviets will spawn with a rifle platoon, among other things. I doubt people will risk the rush then.

Also, Russian vehs have an excellent anti-vehicle/tank unit - the Su-76, with the same gun as the T-34-76. It'll gib pretty much any other vehicle, won't do as well against proper tanks, but eh.

As for snipers, I think I'm going to do what I said - make it so that you need a sniper to see the ping of another sniper, and perhaps make them a little faster. I think that should make for interesting rounds of paranoia and the return of the sniper. Perhaps a small range buff as well, but I'm wary. Overpowered snipers have a much nastier impact on the game than underpowered snipers.

I may do something with inf costs, we'll see.
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Felix the Cat
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Re: My s44 Buildorder and guide

Post by Felix the Cat »

Saktoth wrote:6. Barracks: Adv engineer. This will let you go vehicle ASAP. Afterwards, just leave the barracks idle, it is useless.
90% of the time this means leaking command, especially in 1v1, unless you're playing low-metal.

Bax infantry may be more expensive than HQ infantry, but in return you keep competitive in the infantry race. On more open maps you need the infantry to screen your flanks, push in multiple sectors at once, and generally fight the small skirmishes until much later in the game, because early on vehicles are too scarce to do everything and the HQ alone won't provide enough infantry to properly cover your flanks, capture control points, react to enemy attacks, and have enough in reserve to give your attacks proper weight. Somewhere you'll be deficient.

Your strategy looks excellent on highly linear, chokepoint-filled maps, but IMO it is highly open to exploitation on more open maps.
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1v0ry_k1ng
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Re: My s44 Buildorder and guide

Post by 1v0ry_k1ng »

nemo, is sniper damage vs fixed MG pits, deployed guns etc going to be boosted back?

and yeah, the no brax build order dosnt work on a small map or large open one, in both cases because it gets you vehicles sooner but loses you so much territory that the other player outproduces you and techs up faster
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Nemo
Spring 1944 Developer
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Re: My s44 Buildorder and guide

Post by Nemo »

IK: vs sandbag MGs was a bug, so yeah, of course. Vs deployed guns, no, I don't think so.
[Krogoth86]
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Re: My s44 Buildorder and guide

Post by [Krogoth86] »

Is there a chance to change the behaviour of soldiers vs. things like MG nests and other deployed stuff? Afaik for MGs and e.g. deployed howitzers they keep firing at it which isn't that effective (well it is okayish against the latter). I'd rather have them close in to use their grenades. Currently you have to switch around to hold fire and then to fire at will again. Would be nice if at least vs MG nests they'd try to go for close combat as they do about zero damage to them and tend to clump together and then of course get stunned in big numbers...

Another thing is that I have the impression that vehicles sort of are unable to hit buildings. I didn't do any close-up research yet but I get the impression that lots of shots (the majority imo) don't hit buildings but magically miss them...

You also should include the custom formations widget modwise as not all know about it and it's much more powerful than Spring's standard line formation tool...

Also recheck MG gunners. Especially for GBR's light MG (like the one you get from the HQ) there are a couple of them in every game that won't stand up again but just keep on crawling at snail speed - didn't really check if it's a general MG problem for all factions...
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1v0ry_k1ng
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Re: My s44 Buildorder and guide

Post by 1v0ry_k1ng »

the US BAR also seems way underpowered compared to the other light mgs (bren outranges by 300 and puts out more bullets)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: My s44 Buildorder and guide

Post by SpikedHelmet »

Nemo just said it, but I'll elaborate, the damage done to deployed MGs is a bug, the deployed MGs are not in armordefs so all small-arms do default damage -- ie 1 hp per hit. Yes it has been fixed so MGs will become less terrible.

Also, BAR is what it should be. It is not like the Bren, it's more a rifle (that is automatic). It, for instance, can fire while moving.
Saktoth
Zero-K Developer
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Re: My s44 Buildorder and guide

Post by Saktoth »

What kind of damage are MG's meant to take? ATM they are pretty easy to take out with anything larger than small arms. I wouldnt say they were imba or anything.
(their MG squad has 3 deployable MGs, everyone elses has 1)
As krog said, US also has 3 deployable MG's.
So isn't it actually easier to play with less infantry than with more?
To answer:
To win as britain you must micromanage MGs behind rifle lines.
howitzer/gun in their barrack's buidlist but mortars do that job anyway
You'll have trouble killing vehicles with mortars, especially if they are mobile. The Pack Howitzer is half the price of a mortar squad, you can afford 2 for the 3 man mortar team.
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1v0ry_k1ng
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Re: My s44 Buildorder and guide

Post by 1v0ry_k1ng »

SpikedHelmet wrote: Also, BAR is what it should be. It is not like the Bren, it's more a rifle (that is automatic). It, for instance, can fire while moving.
im pretty sure that atm a rifleman beats a bar soldier 1v1 :p that = fail
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: My s44 Buildorder and guide

Post by FLOZi »

[Krogoth86] wrote:Is there a chance to change the behaviour of soldiers vs. things like MG nests and other deployed stuff? Afaik for MGs and e.g. deployed howitzers they keep firing at it which isn't that effective (well it is okayish against the latter). I'd rather have them close in to use their grenades. Currently you have to switch around to hold fire and then to fire at will again. Would be nice if at least vs MG nests they'd try to go for close combat as they do about zero damage to them and tend to clump together and then of course get stunned in big numbers...
Use move commands instead of fight... (The widget that auto-forces fight when 5 units or more are selected is disabled in SVN).
Another thing is that I have the impression that vehicles sort of are unable to hit buildings. I didn't do any close-up research yet but I get the impression that lots of shots (the majority imo) don't hit buildings but magically miss them...
A bug, fixed in SVN. (Possibly even fixed in 0.92?)
You also should include the custom formations widget modwise as not all know about it and it's much more powerful than Spring's standard line formation tool...
The meta key version is already in there.
Also recheck MG gunners. Especially for GBR's light MG (like the one you get from the HQ) there are a couple of them in every game that won't stand up again but just keep on crawling at snail speed - didn't really check if it's a general MG problem for all factions...
yeah, known script bug. Not a high priority atm.
Journier
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Re: My s44 Buildorder and guide

Post by Journier »

"1v0ry_k1ng"

Russia was op in version .90 the first release, and IMO they are quite easily still op via there fast artillery.

i can have my first light artillery up at the front line supporting my first squad of infantry from any amount of british infantry.

the towed gun yard russia gets at the moment "go" is hugely important.

they got a price increase and i believe deploy slower now, but its still hugely useful.

my light artillery will 1 shot any vehicles, it will take 3-4 front shots from enemy vehicles before it dies.

It pins enemy infantry in a fairly large area in 2 shots usually.

all around great weapon. If you are using russia to infantry spam alone your doing it wrong, they have capability to take 70% of map while a german player only has 35-40%.

thats a huge economy boost while the other guy is still floundering around.

That then allows the russian player to reach vehicles first etc.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: My s44 Buildorder and guide

Post by SpikedHelmet »

they have capability to take 70% of map while a german player only has 35-40%.
Your math sucks.
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1v0ry_k1ng
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Re: My s44 Buildorder and guide

Post by 1v0ry_k1ng »

meh, artillery is meat for light vehicles on open maps
Journier
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Joined: 24 Jan 2006, 19:15

Re: My s44 Buildorder and guide

Post by Journier »

SpikedHelmet wrote:
they have capability to take 70% of map while a german player only has 35-40%.
Your math sucks.
just averaging meant to say 60-70 ^_^ its not always true hence i put leeway into it.

atliest i dont suck at my own mod :oops:

:twisted:
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