No idea. Does anyone know?Clownmite wrote:How come NOTA isn't one of the mods you can choose to have automatically installed when you put Spring on your computer?
NOTA 1.82
Moderators: smartie, Thor, PepeAmpere, Moderators, Content Developer
Re: NOTA 1.51
Re: NOTA 1.51
I heard they were doing away with mods in the installer, so each mod needs it own installer. This is good in ways, bad in others.
Good:
*can include missions and varients
*can include maps good for the mod
*dont have to worry about users just speeding through the installer and not choosing anymods besides the default
Bad:
*not as newbie accesable
*has to be advertised seperate of the engine
I think the good things outway the badthings, anyways i am making an unofficial nota installer to learn how to make installers.
Good:
*can include missions and varients
*can include maps good for the mod
*dont have to worry about users just speeding through the installer and not choosing anymods besides the default
Bad:
*not as newbie accesable
*has to be advertised seperate of the engine
I think the good things outway the badthings, anyways i am making an unofficial nota installer to learn how to make installers.
Re: NOTA 1.51
http://nsis.sourceforge.net/Main_Pageoverkill wrote:I heard they were doing away with mods in the installer, so each mod needs it own installer. This is good in ways, bad in others.
Good:
*can include missions and varients
*can include maps good for the mod
*dont have to worry about users just speeding through the installer and not choosing anymods besides the default
Bad:
*not as newbie accesable
*has to be advertised seperate of the engine
I think the good things outway the badthings, anyways i am making an unofficial nota installer to learn how to make installers.
It's not very hard, have fun :)
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: NOTA 1.51
Why isnt space bugs just incorporated into the main nota mod? It would make things 1000x simpler.
Re: NOTA 1.51
So they can update spacebugs without making people redownload the main mod.
Re: NOTA 1.52
1.52 released: http://spring.jobjol.nl/1547
Changelog:
v1.52
-Fixed transportable turrets not being transportable
-Ships and Vehicles now move as they turn
-Maverick builds 30% faster, energy cost lowered
-Raptor builds slower, energy cost increased
-Added Start radius and autotrajectory back in
-Removed aircraft fuel widget since it is no longer needed in Spring 0.77b4
Spacebugs, updated for 1.52: http://spring.jobjol.nl/1548
Changelog:
v1.52
-Fixed transportable turrets not being transportable
-Ships and Vehicles now move as they turn
-Maverick builds 30% faster, energy cost lowered
-Raptor builds slower, energy cost increased
-Added Start radius and autotrajectory back in
-Removed aircraft fuel widget since it is no longer needed in Spring 0.77b4
Spacebugs, updated for 1.52: http://spring.jobjol.nl/1548
Re: NOTA 1.52
I did it!
I finally succeed in an mission pack upload!
!! Amen, Praise the lord, Hallelujah !!
Mission Pack post
- I had been having upload trouble
I finally succeed in an mission pack upload!
!! Amen, Praise the lord, Hallelujah !!
Mission Pack post
- I had been having upload trouble

- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
Re: NOTA 1.52
Hey! Cool!
How did you figure out how to get metal to be less than 100k on mission start up? It looks like it's something to do with CORNTOW_EVIL? Is this a dummy unit that just eats the first 99k of metal? If so, awesome idea! In any case, however you solved it, that rocks!

- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
Re: NOTA 1.52
Oh yes, it's here, you tweaked the corntow_evil to reduce the metal storage for missions, great idea! :
Edit: added this to the wiki page:
http://spring.clan-sy.com/wiki/Mission_development
Code: Select all
// Resources
EnergyMake=20;
EnergyStorage=-999000;//300
EnergyUse=0;
MetalMake=1;
MetalStorage=-999000;//300
http://spring.clan-sy.com/wiki/Mission_development
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: NOTA 1.52
You can also do it via Lua using
Code: Select all
Spring.SetTeamResource(teamID, "ms", 1000)
Spring.SetTeamResource(teamID, "es", 1000)
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
Re: NOTA 1.52
Sounds good.Evil4Zerggin wrote:You can also do it via Lua using
Code: Select all
Spring.SetTeamResource(teamID, "ms", 1000) Spring.SetTeamResource(teamID, "es", 1000)
Gives me an error: "Attempt to index global Spring, a nil value", using 0.76b1.
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
Re: NOTA 1.52
- download that link above, that is a zip file containing:
-- Spring 0.76b1
-- mission pack
- install Spring 0.76b1 somewhere, not in the same place as your normal Spring, because it's an old version, I'd recommend:
c:\program files\Spring076b1\Spring
I'd recommend adding that extra "Spring" at the end, it will make your life easier; just do it
- install the mission pack, give it the same path as where you just installed 0.76b1
Right, now go to c:\program files\Spring076b1\Spring, double-click on "Spring.exe"; a list of ... things... start scripts ... will appear
- scroll down to LUA Gulley, or whatever, using the up/down keys, then hit Enter to start the mission
Feel free to wiki-ize these instructions somewhere, maybe on NOTA page
-- Spring 0.76b1
-- mission pack
- install Spring 0.76b1 somewhere, not in the same place as your normal Spring, because it's an old version, I'd recommend:
c:\program files\Spring076b1\Spring
I'd recommend adding that extra "Spring" at the end, it will make your life easier; just do it

- install the mission pack, give it the same path as where you just installed 0.76b1
Right, now go to c:\program files\Spring076b1\Spring, double-click on "Spring.exe"; a list of ... things... start scripts ... will appear
- scroll down to LUA Gulley, or whatever, using the up/down keys, then hit Enter to start the mission
Feel free to wiki-ize these instructions somewhere, maybe on NOTA page
Re: NOTA 1.53
Thanks 123v and hughperkins, it's nice to know those missions can still be played.
1.53 released: http://spring.jobjol.nl/show_file.php?id=1609
Changelog:
v1.53
-Hammer, Thud, and Morty damage to armor increased
-Rocket Kbot damage increased 3%
-Changed Maverick autoheal, cost
-Strategic Bomber accuracy increased, damage decreased
-Decreased Energy Storage metal cost to 120
-Core Valkyrie Transports are now heavy lifters and built at the transport factory
-Core truck now built at vehicle plant, and can't refuel aircraft anymore
-Destroyer speed slightly increased
-Fusion hitpoints increased by 200
-Heavy Fusion hitpoints increased by 1000
-Vashp firepower decreased 2.5%
1.53 released: http://spring.jobjol.nl/show_file.php?id=1609
Changelog:
v1.53
-Hammer, Thud, and Morty damage to armor increased
-Rocket Kbot damage increased 3%
-Changed Maverick autoheal, cost
-Strategic Bomber accuracy increased, damage decreased
-Decreased Energy Storage metal cost to 120
-Core Valkyrie Transports are now heavy lifters and built at the transport factory
-Core truck now built at vehicle plant, and can't refuel aircraft anymore
-Destroyer speed slightly increased
-Fusion hitpoints increased by 200
-Heavy Fusion hitpoints increased by 1000
-Vashp firepower decreased 2.5%
Re: NOTA 1.54
1.54 released: http://spring.jobjol.nl/show_file.php?id=1757
Spacebugs: http://spring.jobjol.nl/show_file.php?id=1758
Changelog:
v1.54
-Fixed script errors
-Fixed a bug that prevented shipyards from building when a floating mex was nearby
-Energy Storage buildtime decreased 50%
-Hammer and Thud buildtime increased 4%
-Mobile coastal gun hitpoints increased 10%; buildtime decreased 5%
-Stationary coastal gun hitpoints increased 5%
-Oddity accuracy decreased
-Thunder and Shadow accuracy slightly increased
-Arm Battlecruiser speed decreased 5%
-Dragon's Teeth metal cost reduced
-Flea buildtime decreased 20%
-Updated customformations, area of effect widgets, and added advplayerlist widget
Spacebugs: http://spring.jobjol.nl/show_file.php?id=1758
Changelog:
v1.54
-Fixed script errors
-Fixed a bug that prevented shipyards from building when a floating mex was nearby
-Energy Storage buildtime decreased 50%
-Hammer and Thud buildtime increased 4%
-Mobile coastal gun hitpoints increased 10%; buildtime decreased 5%
-Stationary coastal gun hitpoints increased 5%
-Oddity accuracy decreased
-Thunder and Shadow accuracy slightly increased
-Arm Battlecruiser speed decreased 5%
-Dragon's Teeth metal cost reduced
-Flea buildtime decreased 20%
-Updated customformations, area of effect widgets, and added advplayerlist widget
Re: NOTA 1.54
bug in nota spacebugs 1.54:
i made a square of 2x2 lvl2-airlabs (no space between them) and the labs with the other lab infront of them didnt start to produce, but the labs with no other lab infront of them acted normal
i made a square of 2x2 lvl2-airlabs (no space between them) and the labs with the other lab infront of them didnt start to produce, but the labs with no other lab infront of them acted normal
Re: NOTA 1.54
probably the hitsphere is too big. I'll try to fix it for next nota version. As long as you keep a small spacing between them it shouldn't be a problem though.
Re: NOTA 1.54
ARM's flashes are very hard to hit for basic LLTs, it looks like as if the beam just goes "through" them, making the LLT hit only in 10% of the cases.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re:
viewtopic.php?p=153133#p153133
Posted: Thu 2006-Dec-21 4:41 am
Posted: Thu 2006-Dec-21 4:41 am
Posted: Mon 2009-Feb-09 8:26 amGuessmyname wrote:ARM's air plant has a stupidly large hitsphere for some reason
manolo_ wrote:bug in nota spacebugs 1.54:
i made a square of 2x2 lvl2-airlabs (no space between them) and the labs with the other lab infront of them didnt start to produce, but the labs with no other lab infront of them acted normal
Been over two years, get in gear!Thor wrote:probably the hitsphere is too big. I'll try to fix it for next nota version. As long as you keep a small spacing between them it shouldn't be a problem though.
