With no metal in the sea, weak tidals and fast roads, expansion is necessary for winning!
Textured with WICed, heightmap tweaked with World Machine (very good tool btw).
Concept by TP.
Enjoy!
Maplink:
http://spring.jobjol.nl/show_file.php?id=1801

Moderator: Moderators
Better than being buried under teh.BaNa wrote:I'm getting buried under bleh this week.
MidKnight wrote:Thank you! FFA maps are good, becase every time a new ffa map is released, thehunters is played less(!)![]()
On second thought, a thehunters retexture wold be nice.
Commenting on the map: i agree with the others, little islands would be nice. also, a plateau type thing would pose an interesting challenge for players
. and most importantly: PLEASE, make the watercolor on this map compatible with bumpwater (like tropical, rather than tangerine
)
Yes how ? For me color for bump seems to be perfectly adjusted... only problem is that for reflective water the nontextured sea-area looks a bit silly...Beherith wrote:
How is the watercolor not compatible with bumpwater? Even the bumpwater settings are optimized for this look. In fact, even the screenshots are with bumpwater.
Havent seen it yet. I think hovers can only go up the ramps in the sea so it would be fairly easy to defend against them and you get a speed boost on the land anyway and people are bunched closer than mearth. (also no m in sea makes it kinda meh)Gota wrote:Doesn't this map just turn into hover spam?