Alt modifier doesn't work in unfinished factory
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- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Alt modifier doesn't work in unfinished factory
I've noticed this for a while, it used to work but now it doesn't. Using the alt modifier to build a unit when a factory is not yet fully built seems to add the unit to the regular queue rather than what it's supposed to do. Anyone else experience this or just me?
Re: Alt modifier doesn't work in unfinished factory
what it's supposed to do? the behaviour of alt depends on repeat.
Re: Alt modifier doesn't work in unfinished factory
Does alt put a unit at the beginning of the queue if repeat is off? If not it should. Are you saying I can't have repeat on on an unfinished fac, or that car likely didn't?
holding ALT to force const queue doesn't work with repeat on
if you have a vehicle lab set to repeat and want to ALT some stuff to the front of the queue, you have to turn off repeat, do it, then turn repeat back on.
this has to be a bug, because why would you want repeat to restrict your ability to do this?
this has to be a bug, because why would you want repeat to restrict your ability to do this?
Re: holding ALT to force const queue doesn't work with repeat on
lol, at least glance at the forum before posting...merge'dhunterw wrote:if you have a vehicle lab set to repeat and want to ALT some stuff to the front of the queue, you have to turn off repeat, do it, then turn repeat back on.
this has to be a bug, because why would you want repeat to restrict your ability to do this?
Re: Alt modifier doesn't work in unfinished factory
Ive noticed that alt does work on a lab being built that is set to repeat, but the FIRST unit rolling out of the lab wont be the one you put in last with alt, but the first unit you queue up normally. The rest will be the ones put in with alt, then the normal units.
Which is more or less in sync with what happens when alt queuing up something on a lab thats building stuff real fast cause of nano assist. Here the alt order might not be the next unit, but the one after.
Which is more or less in sync with what happens when alt queuing up something on a lab thats building stuff real fast cause of nano assist. Here the alt order might not be the next unit, but the one after.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Alt modifier doesn't work in unfinished factory
When I alt-click a unit in the half-built lab, it is added to the regular queue instead of being built only once. For example the first unit I want to build right away is a single scout so I alt-click on it, but it is added to the regular queue and I come back later to find a bunch of them.