
Solar, high tricount, area intended for teamcolor highlighted.
edit: updated picture
Moderators: MR.D, Moderators
I know that :)smoth wrote:we have a lot of solar models.
It really depends on the model for me- some things just take a lot longer than others.3 Hours?! my uvmaps don't take longer than 45 minutes.
If you're having trouble with that, I suggest a couple of "little rules" I use:It's not a case of time it's a case of figuring out what part of the map corresponds to what part of the model. And then there's all the fun, games and joy of uv and model errors only spotted when you're halfway through the texturing stage...
As soon as wings provides anything but primitive tools for drawing models, i'll start using it. Sketchup is really good, the first modelling program thats not a pain in the ass to use. And i have tried many of 'em in courses at school.Hoi wrote:then you'd better start using wings3d (imo) and not ehm, sketchup?
Funny, I get all I need out of wings and while I am not pro, I think I do pretty well. We do not need anything more than a mesh editor for spring.reivanen wrote: As soon as wings provides anything but primitive tools for drawing models, i'll start using it. Sketchup is really good, the first modelling program thats not a pain in the ass to use. And i have tried many of 'em in courses at school.
Fixed.Guessmyname wrote:1. Get Rhino
2. Learn 'spline modelling' (basically, highly advanced 'drawing')
3. Win
This.smoth wrote:Max has a horribly cumbersome ui
Hold control and click? Dunno about the axis thing though.-The ability to select multiple verts