I googled for the error in my infolog and it lead me to this thread. My Problem is that Spring crashes when I want to build a structure. When I started "TestSpring" it crashes when the planes shoot their rockets. So it seems to be some particle-effect that crash...
I had deinstalled Spring for a few months and started playing the new Spring1944 version. When I started BA or CA it began with the crashes...
I could solve the problem by deinstalling spring and to overwrite the empty space with zeros and do other HDD-cleaning stuff..
But now, one day later, the problem is back. (Changing to low quality wont help)
My Laptop
AMD Turion 64 DualCore
2 GB RAM
ATI Mobility Radeon HD 2600 (Newest Drivers available are installed)
Vista 32bit
My Infolog:
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Users\Peter\AppData\Local\springsettings.cfg"
OS: Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 1 (build 6001)
Hardware: AMD Turion(tm) 64 X2 Mobile Technology TL-60; 2045MB RAM, 4331MB pagefile
Using read-write data directory: D:\Spiele\Spring\
Scanning: D:\Spiele\Spring\maps
Scanning: D:\Spiele\Spring\base
Scanning: D:\Spiele\Spring\mods
Video mode set to 1024 x 800 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7276 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Mobility Radeon HD 2600
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map Eye_Of_Horus.smf
[ 0] Recording demo demos/20090221_134126_Eye_Of_Horus_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.81
[ 0] Using mod archive BA681.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.713000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Analyzing map accessibility [8]
[ 0] Block offset 0 of 10752 (block-size

[ 0] Block offset 1000 of 10752 (block-size

[ 0] Block offset 2000 of 10752 (block-size

[ 0] Block offset 3000 of 10752 (block-size

[ 0] Block offset 4000 of 10752 (block-size

[ 0] Block offset 5000 of 10752 (block-size

[ 0] Block offset 6000 of 10752 (block-size

[ 0] Block offset 7000 of 10752 (block-size

[ 0] Block offset 8000 of 10752 (block-size

[ 0] Block offset 9000 of 10752 (block-size

[ 0] Block offset 10000 of 10752 (block-size

[ 0] Path cost 0 of 10752 (block-size

[ 0] Path cost 1000 of 10752 (block-size

[ 0] Path cost 2000 of 10752 (block-size

[ 0] Path cost 3000 of 10752 (block-size

[ 0] Path cost 4000 of 10752 (block-size

[ 0] Path cost 5000 of 10752 (block-size

[ 0] Path cost 6000 of 10752 (block-size

[ 0] Path cost 7000 of 10752 (block-size

[ 0] Path cost 8000 of 10752 (block-size

[ 0] Path cost 9000 of 10752 (block-size

[ 0] Path cost 10000 of 10752 (block-size

[ 0] Writing path data file...
[ 0] Reading estimate path costs
[ 0] Analyzing map accessibility [32]
[ 0] Block offset 0 of 672 (block-size 32)
[ 0] Path cost 0 of 672 (block-size 32)
[ 0] Writing path data file...
[ 0] Pathing data checksum: 0e65a338
[ 0] Creating sky
[ 0] Loading Dynamic Water failed
[ 0] Error: Error at position 0 near "!!ARBfp1.0
OPTION ARB_fog_line" when loading fragment program file dwDetailNormal.fp
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Failed to load: camera_shake.lua (duplicate name)
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua>
[ 0] No SidePic in the mod for side core.
[ 0] No SidePic in the mod for side arm.
[ 0] No SidePic in the mod for side .
[ 0] SidePic missing for side , using default.
[ 0] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: BuildBar <unit_buildbar.lua>
[ 0] Loaded widget: Defense Range v4.13 <gui_defenserange.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: CameraShake <camera_shake.lua>
[ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: take com control too <takecomcontroltoo.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[ 0] Build date/time: Jan 18 2009 15:45:14
[ 0] false
[ 0] Error in DrawScreen(): [string "LuaUI/Widgets/gui_advplayerslist.lua"]:811: attempt to perform arithmetic on upvalue 'bottomEdge' (a nil value)
[ 0] Removed widget: AdvPlayersList
[ 0] Player solidasheron[CA] connected with number 0 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player solidasheron[CA] finished loading and is now ingame
[ 0] GameID: 93f69f498b225dac5966e57b46155363
[ 0] AI/Bot-libs/AAI.dll has a C++ interface
[ 0] GlobalAI1: Error: Could not load mod and/or general config file, see .../log/AILog.txt for further information
[ 76] Buildings set to face South
[ 114] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 114] Exception: Access violation (0xc0000005)
[ 114] Exception Address: 0x777659c3
[ 114] DLL information:
[ 114] 0x00400000 spring
[ 114] 0x77700000 ntdll
[ 114] 0x76270000 kernel32
[ 114] 0x760c0000 ADVAPI32
[ 114] 0x77890000 RPCRT4
[ 114] 0x69d10000 dsound
[ 114] 0x77650000 msvcrt
[ 114] 0x76350000 USER32
[ 114] 0x77470000 GDI32
[ 114] 0x76520000 ole32
[ 114] 0x749b0000 WINMM
[ 114] 0x76190000 OLEAUT32
[ 114] 0x74970000 OLEACC
[ 114] 0x75280000 POWRPROF
[ 114] 0x6cfd0000 GLU32
[ 114] 0x69c40000 OPENGL32
[ 114] 0x6d020000 DDRAW
[ 114] 0x6df00000 DCIMAN32
[ 114] 0x767c0000 SETUPAPI
[ 114] 0x72e70000 dwmapi
[ 114] 0x763f0000 IMAGEHLP
[ 114] 0x6fbc0000 mingwm10
[ 114] 0x76960000 SHELL32
[ 114] 0x76420000 SHLWAPI
[ 114] 0x74270000 WSOCK32
[ 114] 0x774c0000 WS2_32
[ 114] 0x77830000 NSI
[ 114] 0x6ed80000 glew32
[ 114] 0x10000000 SDL
[ 114] 0x7c340000 MSVCR71
[ 114] 0x00250000 DevIL
[ 114] 0x66fc0000 freetype6
[ 114] 0x61b80000 zlib1
[ 114] 0x003e0000 ILU
[ 114] 0x74aa0000 ShimEng
[ 114] 0x75db0000 apphelp
[ 114] 0x6f600000 AcLayers
[ 114] 0x75e30000 USERENV
[ 114] 0x75e10000 Secur32
[ 114] 0x71e50000 WINSPOOL
[ 114] 0x75910000 MPR
[ 114] 0x76500000 IMM32
[ 114] 0x77580000 MSCTF
[ 114] 0x75f80000 LPK
[ 114] 0x76740000 USP10
[ 114] 0x74cd0000 comctl32
[ 114] 0x74fd0000 uxtheme
[ 114] 0x69000000 atioglxx
[ 114] 0x75590000 mswsock
[ 114] 0x75260000 wshtcpip
[ 114] 0x774f0000 CLBCatQ
[ 114] 0x74f10000 MMDevApi
[ 114] 0x750d0000 WINTRUST
[ 114] 0x75810000 CRYPT32
[ 114] 0x75970000 MSASN1
[ 114] 0x745d0000 AUDIOSES
[ 114] 0x744a0000 audioeng
[ 114] 0x75ee0000 PSAPI
[ 114] 0x74e70000 AVRT
[ 114] 0x6d7c0000 AAI
[ 114] 0x72d60000 dbghelp
[ 114] Stacktrace:
[ 114] (0) C:\Windows\system32\ntdll.dll(RtlAllocateHeap+0x11d) [0x777659C3]
[ 114] (1) C:\Windows\system32\ntdll.dll(RtlFreeHeap+0x7a) [0x77765883]
[ 114] (2) C:\Windows\system32\kernel32.dll(HeapFree+0x14) [0x762BC56F]
[ 114] (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x6a0dca) [0x696D85BA]
[ 114] (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3bc3) [0x6903B3B3]
[ 114] (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3c09) [0x6903B3F9]
[ 114] (6) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3cebb) [0x690746AB]
[ 114] (7) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x18d2a8) [0x691C4A98]