Random WIP 2006-2011 - Page 170

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

As Snipa said: first ever pistol for FPS use with 3dsmax, so I went a bit mad.

Besides, it's that high detail for the viewmodel (which will also have one side and the front culled off because it won't be seen) whilst the world model will be MUCH less poly-intensive.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

lol, by realism I meant that while everyone else is making giant mechs and azermoth-type stuff and star wars stuff and WWII stuff, here is GMN with...

a pistol! :P

Although it is a really nice pistol :-)
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Ah, thats it, the viewmodel. Show, view, same difference :P
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Great viewmodel, it'll look nice when you have a normalmap on it. Hope it's used in the left hand, though- so much detail on the right-hand POV, which you'd probably need to wipe before uvmapping it.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Im back! (kinda)

Image

Image

I don't think i did too bad :/
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

looks good
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

smoth wrote:looks good
...with 5 sided cannons
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

rattle wrote:
smoth wrote:looks good
...with 5 sided cannons
5 sided? whut? where?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Pressure Line wrote:Im back! (kinda)

I don't think i did too bad :/
Hehe, I remember trying to model that once. Don't worry; I think you've beaten me there :mrgreen:
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Greatly improved, Pressureline.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

thx, if only i could texture worth a damn.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Pressure Line wrote:thx, if only i could texture worth a damn.
Start Early. Don't do what I did and think 'Hmm, I'll master modelling first, then I'll do texturing'. Firstly; simple 'newbie' models are easier to texture on - all my 'advanced' ones are exercises in UV Hell: I always get dragged down in the texturing stage trying to figure out what part of the model part of the UV map refers to. Secondly; starting early means you'll be able to appreciate the way textures and models work together. Thirdly; good old fashioned practise. And there's nothing weirder than looking at a good model with a crap texture. The model gives things form; the texture gives it life.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

unfortunately my brain is wired in a way that makes me terrible @ 'art'. technical drawings, diagrams, even quick sketches I can do. (and i damn well should be able to, its my job lol) 'proper' art however seems to have skipped me (my sister however is a great painter, go figure)

I *have* gotten a bit better at painting/skinning in the past 2 years (yeah, its been that long! [almost]) but certainly not good enough to do the model any real justice. ill probably have something to show by the end of the week
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

At least you're doing it. That's what counts.

By the way, does anyone know a way of getting wings3d or 3dsmax to transfer face colours to the uv-map render? It would make things a LOT easier for me to work out what's what on the damn thing if it already has the base colours laid down.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

for wings use the "draw faces" option in Create Texture, Set it to "Use (previous) texture/Vertex colors" :)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Cheers!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Two gripes/suggestions:

First, the area of the hull behind the cockpit ends abruptly in a very non-aerydynamic 90 degree angle. In the original sketch the cockpit compartment merges quite smoothly with the rest of the craft's fuselage.

Secondly, on similar note, the engine intake surface is also a very rough 90 degree angle whereas on the sketch it is noticably at an incline. I would also suggest making those engine "nacelles" have more faces for better smoothing as they are quite prominant. Even adding two more polys to the roundness would help a lot and only add 4 quads/8 tris.

Both those features really stand out because there are other parts of the craft -- the wings, the cannons, etc -- which seem much better quality and then suddenly there's this harsh edging...

Lastly (yeah I know I said two) the armatures holding those two forward cannons seem a lot thicker and bulkier than on the original sketch (which look thinner and sleeker).
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

all my 'advanced' ones are exercises in UV Hell
Nah... 3 hours spent unwrapping something... no problemo. Heh.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

It's not a case of time it's a case of figuring out what part of the map corresponds to what part of the model. And then there's all the fun, games and joy of uv and model errors only spotted when you're halfway through the texturing stage...
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

3 hours
3 Hours?! my uvmaps don't take longer than 45 minutes.
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