what should this tell me?(0) CCobInstance::EmitSfx(int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:648
(1) CCobThread::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:515
(2) CCobInstance::RealCall(int, std::vector<int, std::allocator<int> >&, void (*)(int, void*, void*), void*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:259
(3) CCobInstance::Call(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:192
(4) CWeapon::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Weapons/Weapon.cpp:292
(5) CMissileLauncher::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Weapons/MissileLauncher.cpp:43
(6) CUnit::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/Unit.cpp:430
(7) CUnitHandler::Update()
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_list.h:150
(8) CGame::SimFrame()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2379
(9) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736
(10) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776
(11) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838
(12) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(13) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(14) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(15) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(16) ??
WeaponDefHandler.cpp:0
(17) ??
WeaponDefHandler.cpp:0
(18) ??
??:0
understanding stacktrace translation
Moderator: Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
understanding stacktrace translation
I have reason to beleive theres a line of bad code in XTA, but I dont understand the stacktrace translation
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
The Arm Swatter seems to have a type bitmask of 1025, so it's referencing an invalid array position (1) or a corrupt CEG. To reproduce, do:
Code: Select all
.cheat
.give arm_swatter
<tell the Swatter to force-fire>
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re:
this works fine with XTA 9.52 -> mantis bug 0000589 closedKloot wrote:Code: Select all
.cheat .give arm_swatter <tell the Swatter to force-fire>
Re: understanding stacktrace translation
This was not just a mod-side problem; the engine did not perform any explosion generator index bounds-checks pre-76b1, which actually caused the crash reported here. (--> you might want to use '->' less quickly in the future :)) Also, there is no need to kick old threads whenever you close an ancient Mantis entry that references them.
Re: understanding stacktrace translation
yeah ok, i should not hav eresurrected the thread, but the problem presented by the bug report was fixed. it was not visible from the bug report and this thread, that there was an other problem, so its justified anyway, that i closed the bug.