Let unit cap per player grow when players start dropping

Let unit cap per player grow when players start dropping

Requests for features in the spring code.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Let unit cap per player grow when players start dropping

Post by Beherith »

Currently, the unit cap per player is (cap set in lobby (10k max))/number of players at start of game.
Which is nice and dandy and gives a fair distribution to all players, but frequently, by the end of 16 player FFA games, this 625 unit cap becomes very limiting.
Would it be possible to increase the cap every time someone dies/drops by setting the global to be divided by the current player count and not the starting player count?

Thanks
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Let unit cap per player grow when players start dropping

Post by Jazcash »

This would only apply when a player dies, they lose all their units.
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Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Re: Let unit cap per player grow when players start dropping

Post by Wisse »

I vote for global 100 unit cap. Eco whoring sux.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Let unit cap per player grow when players start dropping

Post by Jazcash »

Wisse wrote:Eco whoring sux.
Agreed.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Let unit cap per player grow when players start dropping

Post by Beherith »

Wisse wrote:I vote for global 100 unit cap. Eco whoring sux.
Go back to starcraft.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Let unit cap per player grow when players start dropping

Post by smoth »

There are many things this can break if done engine side. Can it be done mod/game side with lua?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Let unit cap per player grow when players start dropping

Post by Tobi »

yes (AllowUnitCreation gadget callin)

(Though remember to also change max units engine option default to something high, since ofc min(mod minimum, engine minimum) is the actual minimum which applies...)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Let unit cap per player grow when players start dropping

Post by smoth »

can we also cover unit hard limits? Aka units that when have limited in number via unittag in the fbi/lua file?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Let unit cap per player grow when players start dropping

Post by KDR_11k »

smoth wrote:can we also cover unit hard limits? Aka units that when have limited in number via unittag in the fbi/lua file?
Didn't I already give you the grouplimits gadget?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Let unit cap per player grow when players start dropping

Post by smoth »

I was asking about say if team a with 2 players is fighting another teamb and one player loses connection on teama leaving the other player to controlling the base of both. Unit limits prohibit him from taking his allie's mexs/gundam/whatever.
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